pandemic_simulation
Pandemic simulation in Rust (by gursi26)
raylib-rs
Rust bindings for raylib (by deltaphc)
pandemic_simulation | raylib-rs | |
---|---|---|
1 | 3 | |
38 | 688 | |
- | - | |
2.2 | 4.3 | |
about 1 year ago | 10 days ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pandemic_simulation
Posts with mentions or reviews of pandemic_simulation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-04.
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I made a pandemic simulator while learning how to code in Rust!
GitHub: https://github.com/gursi26/pandemic_simulation
raylib-rs
Posts with mentions or reviews of raylib-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-19.
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Raylib really needs better Rust bindings
Raylib is a really good way to make a game, it's like a much more mature Macroquad. Raylib has the Rust bindings, but they need an update. Can someone please work on the Rust bindings for raylib? https://github.com/deltaphc/raylib-rs
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Vr in rust
raylib-rs are rust bindings for Raylib which has VR support: https://github.com/deltaphc/raylib-rs
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Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.
If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.
What are some alternatives?
When comparing pandemic_simulation and raylib-rs you can also consider the following projects:
Epidemic-Simulator - A super simple, super inaccurate epidemic simulator loosely based on the SEIR model.
bevy - A refreshingly simple data-driven game engine built in Rust
citybound - A work-in-progress, open-source, multi-player city simulation game.
shipyard - Entity Component System focused on usability and flexibility.