gatling VS Aurora

Compare gatling vs Aurora and see what are their differences.

gatling

Hydra-enabled GPU path tracer that supports MaterialX and MDL (by pablode)

Aurora

Real-time GPU path tracing with a USD Hydra render delegate (by Autodesk)
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gatling Aurora
1 1
272 469
- 2.3%
9.2 3.1
1 day ago about 2 months ago
C++ C++
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gatling

Posts with mentions or reviews of gatling. We have used some of these posts to build our list of alternatives and similar projects.

Aurora

Posts with mentions or reviews of Aurora. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing gatling and Aurora you can also consider the following projects:

dain-ncnn-vulkan - DAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

datoviz - ⚡ High-performance GPU interactive scientific data visualization with Vulkan

RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.

waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan

Kaguya - D3D12 Rendering Engine

realsr-ncnn-vulkan - RealSR super resolution implemented with ncnn library

AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

vuh - Vulkan compute for people