p2p-webtransport VS FirebaseRTC

Compare p2p-webtransport vs FirebaseRTC and see what are their differences.

FirebaseRTC

Codelab for building a WebRTC Video chat application using Firebase Cloudstore. (by webrtc)
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p2p-webtransport FirebaseRTC
1 60
156 476
1.9% -
7.0 0.0
7 months ago 12 months ago
HTML JavaScript
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

p2p-webtransport

Posts with mentions or reviews of p2p-webtransport. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-06.
  • Video Live Streaming: Notes on RTMP, HLS, and WebRTC
    7 projects | news.ycombinator.com | 6 Jun 2022
    > I just wish WebRTC wasn't so prescriptive of DTLS/SRTP.

    There was a webrtc-webtransport spec, but it got renamed to p2p-webtransport[1]. I'm not sure when the rename happened. Feels like a pretty strong indicator of webrtc being deconstructed, but whose to say this goes anywhere. We'd also need webcodecs.

    It's somewhat scary & also somewhat exciting thinking of the one good, working, browser supported standard being ripped into pieces (p2p-webtransport, webcodecs, more) & being user-implemented. Having the browser & servers have a well-known target is both great but also perhaps confining. If we leave it up to each site/library to DIY their solution, figure out how to balance the p2p feeds, it'll be a long long time before the Rest of the World (other than the very big few) have reasonable tech again. WebRTC is quite capable & a nice even playing field, with lots of well-known rules to enable creative interopation. We'd be throwing away a lot. I'd hoped for webrtc-webtransport, to at least keep some order & regularity, but that seems out, at the moment. But Webrtc-nv is still ultra-formative; anything could happen.

    The rest of the transport stack is also undergoing massive seismic shifts. I feel like we're in for a lot of years of running QUIC or HTTP3 over WebRTC Data-Channels and over WebTransport, so we can explore solutions the new capabilities while not having to ram each & every change through with the browser implementers. It feels like a less visible but far more massive Web Extensibility Manifesto moment, only at sub-HTML levels[2]. The browsers refused to let us play with HTTP Push, never let appdevs know realtime resources had been pushed at the browser, so we're still debating terrible WebSocket vs SSE choices; terrible. I think of gRPC-web & what an abomination that is, how sad & pointless that effort is; all because the browser is a mere glimmer of the underlying transport. I feel like a lot of experimentation & exploration is going to happen if we start exploring QUIC or HTTP3 over WebTransport. Attempts to reimagine alternatives to WebRTC are also possible if we had specs like p2p-webtransport, or just did QUIC over DataChannels. Running modern protocols in the client, not the browser, seems like a semi-cursed future, but necessary, at least for a while, while we don't yet know what we could do. The browsers are super laggy, slow to expose capabilities.

    [1] https://github.com/w3c/p2p-webtransport

    [2] https://github.com/extensibleweb/manifesto

FirebaseRTC

Posts with mentions or reviews of FirebaseRTC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-05.
  • Show HN: I built a website to share files and messages without any server
    13 projects | news.ycombinator.com | 5 May 2024
    WebRTC it is: https://webrtc.org/

    Yes only the network layer encryption. No file encryption as it will cost client browsers a lot in case of encrypting and then decrypting that at other end.

    I have written more about it here: https://dikshantraj2001.medium.com/nat-stun-turn-and-ice-466...

    Currently, I am using the public STUN servers only. If the IPs are not reachable, it would show an error and won't work as setting up TURN server would mean same as a third party server saving in file and serving it over network

  • WebSocket vs. HTTP communication protocols
    3 projects | dev.to | 10 Feb 2024
    You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
  • Wishing Upon A Star with Web AR for Disney’s Wish
    1 project | dev.to | 25 Nov 2023
    We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded video. This was one of the nastier bugs I faced in development. So, we’ll just access each of these on their own media streams so that the camera can flip independently from the microphone.
  • Create a SwiftUI Video Streaming App With Fun Emoji Reactions
    4 projects | dev.to | 8 Sep 2023
    Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
  • Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
    2 projects | dev.to | 31 Aug 2023
    Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
  • Live video streaming app
    2 projects | /r/golang | 11 Apr 2023
    Possibly you what to look into WebRTC: https://webrtc.org/
  • Chat protokoli
    3 projects | /r/programiranje | 7 Apr 2023
  • Use JS suited for Online Games?
    1 project | /r/learnprogramming | 9 Dec 2022
    Use the language you're comfortable with. Sounds like you're interested in creating a blockchain game. Writing your own simple game engine isn't simple. I would recommend utilizing an existing one for whatever language you want. If you still choose to write your own it can be a valuable lesson in graphical programming which I personally find fun. It's easier to cheat a webpage embedded game written in Javascript than one ported to WebASM in my experience and I've heard good things about WebRTC for embedded multiplayer games.
  • Send data to specific client from another client with a server in middle[C#][TCP][UDP]
    1 project | /r/csharp | 5 Dec 2022
    Have you looked into WebRTC? https://webrtc.org Seems like it supports exactly what you're looking for. SignalR is more for real-time messages, not really for streaming.
  • Taking the Power Back with Web Meshes
    3 projects | dev.to | 26 Nov 2022
    P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?

What are some alternatives?

When comparing p2p-webtransport and FirebaseRTC you can also consider the following projects:

ffplayout - Rust and ffmpeg based playout

flutter-webrtc-demo - Demo for flutter-webrtc

webrtc-nuts-and-bolts - A holistic way of understanding how WebRTC and its protocols run in practice, with code and detailed documentation.

mediasoup - Cutting Edge WebRTC Video Conferencing

rtp-over-quic-draft

NodePlayer.js - Pure JavaScrip HTML5 live stream player

open-easyrtc - Open-EasyRTC - EasyRTC Free of Priologic

webrtc-sdk - WebRTC Simple Calling API + Mobile SDK - A simplified approach to RTCPeerConnection for mobile and web video calling apps.

janus-gateway - Janus WebRTC Server

webrtc - A pure Rust implementation of WebRTC

nginx-rtmp-module - NGINX-based Media Streaming Server

Pion WebRTC - Pure Go implementation of the WebRTC API