ozz-animation
gltf
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ozz-animation | gltf | |
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4 | 10 | |
2,257 | 233 | |
- | - | |
5.6 | 5.0 | |
5 days ago | 10 days ago | |
C++ | Go | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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ozz-animation
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How are rust devs doing?
I really like the C++ ozz-animation library, and Rust doesn't have a good answer for it (yet! work is being done) It has a really great compressed animation data format that again is good for the web It also has a great runtime library for distributing animation calculations across separate cores
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What is a good absolutely minimalist game/rendering engine?
I'm not sure that even Sokol has animation support built in. The animation sample appears to use OZZ Animation, which could probably be used with the other rendering libraries too.
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Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
http://guillaumeblanc.github.io/ozz-animation/ for animations
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Good resources for learning how to implement skeletal animation?
On the otherhand, if I was going to pull in some code/an existing animation system, I have been interested in messing with https://github.com/guillaumeblanc/ozz-animation. It is pretty cool. There is a separate runtime/engine code from whatever editor/asset management you use. I've been toying with the idea of maybe pulling it into Jedi Academy.
gltf
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how to augmented reality
This is a very ugly and confusing site which claims to be an overview of the format. I balked after trying in vain to parse it for two minutes. So off to the wiki.
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Rustracer-0.2.0: skinning animation with compute shader and major bug fixes
Rustracer: a PBR glTF 2.0 renderer based on Vulkan ray-tracing, written in Rust.
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Ask HN: Simple 3D animation file format?
I've found glTF ( https://www.khronos.org/gltf/ ) to be quite simple. The entire format is encompassed in something like a dozen entity types. Nice visual overview here:
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Welcome to 3D Model Import in After Effects!
Do yourself a favor and learn about making glFT files. That's the format they're using internally. One file, with everything self contained plus more advanced shader features than OBJ.
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Does this make sense to anytime?
Looks like a GLTF file. https://www.khronos.org/gltf/
- Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
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I want to develop an app for multiple headsets
There are no standard 3d formats at the moment that you can use and view in VR with the same ease as you could a png/jpeg on a desktop, VR is still very much based around full apps with their own proprietary formats. But glTF/glb at least can be imported with reasonable ease into many different places, e.g. both the WMR and Oculus home environments have importer for them.
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I made a Opensource Procedural Terrain Modelling/Texturing tool with realistic erosion, sea, etc. (My first proper opensource project)
- Exporting as .obj might be a bit of a poor/outdated choice, please check gltf
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With Godot 4.0 reaching its more final form and working towards alpha, we are lacking in something very important: We need more high quality 3D demo content, specifically demo 3D PBR environments...
hmm. never heard of GLTF. A quick look on their site shows max/maya/houdini/blender/C4D so thats good. It seems to be roylty free. Is it open source? Is that something I should be looking for?
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Requesting r/glTF no posts in over a year and only mod is unresponsive
Thank you for the response. The subreddit /glTF is basically dead because no one can post without moderator approval and the moderator has been inactive for the past 3 years. Can you please let me know what the "other reasons" are why you will not approve my request? I work for The Khronos Group who created and maintains glTF. Please see www.khronos.org/gltf for more information. Thank you for your reconsideration.
What are some alternatives?
OpenFBX - Lightweight open source FBX importer
Primitive Pictures - Reproducing images with geometric primitives.
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Angular 2 Image Gallery - Image Gallery built with Angular 17+, node.js and GraphicsMagick
std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
gowitness - 🔍 gowitness - a golang, web screenshot utility using Chrome Headless
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
gg - Go Graphics - 2D rendering in Go with a simple API.
EveryCulling - This library integrates multiple culling methods into one library.
imagick - Go binding to ImageMagick's MagickWand C API