osu-performance
Calculates user performance aggregates from scores (by ppy)
osu-performance | osu-infrastructure | |
---|---|---|
11 | 15 | |
239 | 36 | |
0.4% | - | |
3.5 | 5.1 | |
about 2 months ago | about 1 month ago | |
C++ | ||
GNU Affero General Public License v3.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-performance
Posts with mentions or reviews of osu-performance.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-05.
- How do I check pp from a play on an unsubmitted map?
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Where can I find raw formula for calculating score pp and difficulty?
I cant find it anywhere except there https://github.com/ppy/osu-performance/, but I have a bit of trouble deciphering the code behind and I also dont see difficulty (starrating) calculation. Is it even opensource? I remember seeing some osu formulas somewhere, so I am asking for help. Thx
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ELI5: Why do we have two systems representing pretty much the same thing? (pp vs sr)
? I specifically remember them nerfing HD jumps and buffing spaced streams. Was this update revoked later? https://github.com/ppy/osu-performance/issues/31
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PP system education Q&A
https://github.com/ppy/osu-performance/issues/86 this was what i meant to link
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(Why) Length Bonus is Broken
the fact that instead of actually pushing a change that would fix the reason diffspikes are overweighted (this ) they decided to just scale the 10 hardest strains in a map by some arbitrary amount still blows my mind
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Offline pp/sr calculation?
From what I can see (and I could be wrong), from https://github.com/ppy/osu-performance every score sends an api request so its not offline.
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the reaction to apollo's rework that gets rid of combo scoring kinda revived some hope for me
Source
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how many pp you all losing from rework
idk man look at the github, all of xexxar's changes have just been merged only thing left is to port them now. The website still isn't entirely accurate tho.
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Is there a full pp change version list?
history of osu performance at osu-performance would help you
osu-infrastructure
Posts with mentions or reviews of osu-infrastructure.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-03.
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pp calculator for unsubmitted maps? wanna see how much i wouldve gotten if fc
beyond up to date. OP should reference this for live pp
- How hard would it be to make a pp based map leaderboard?
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Up to date, offline pp calculators?
I was using gosumemory, but that's still on pre-zan'ei nerf stats. Ideally it doesn't require me to compile anything, like the stuff here, and it works in-game.
- osu! standard Loved Changes Proposal
- Where can I find raw formula for calculating score pp and difficulty?
- 2 days to osu! death | Apo11o’s website counts down the death of osu! (Score database migration)
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khz | DJ Sharpnel - WE LUV LAMA 3 [WE LUV RSI (54465)] (93.93%) (-Tynamo | 7.39★) | 125.30 UR | 64 MIN WE LUV LAMA DEATHSTREAM A RANK PASS ?????
Per https://github.com/ppy/osu-infrastructure/blob/master/score-submission.md, there were 1,517,428,252 scores in the database as of February, if I'm reading this correctly. That's 12 gigabytes of additional data, over a 5% increase in total table size.
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OSU! will die in 30 days from now if a new infrastructure isn't done. RIP Osu?
which they have done here https://github.com/ppy/osu-infrastructure/blob/master/score-submission.md
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The reason cross screen jumps are underweight
Once the score infrastructure changes are done, if it's combo scaling you're talking about then August at the soonest, but there are some merged changes ready to go immediately once the score infrastructure changes are deployed. You can view progress on it here.
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SCORE ranking should be show on profile
So the reason this doesn't exist yet is, because currently the rank is literally not saved anywhere. It used to be saved when ranked score was still the main ranking. Ever since pp replaced the score ranking it also overwrote the saved score rank to save the pp rank instead. As it stands rn, putting the score rank main user and profile lookups would add an overhead that they are currently avoiding. Most likely due to the fact that they are already busy with updating the infrastructure to the new tables to allow for better scalability and other benefits.
What are some alternatives?
When comparing osu-performance and osu-infrastructure you can also consider the following projects:
gosumemory - Cross-Platform memory reader for osu!
danser-go - Dancing visualizer of osu! standard maps and custom osu! client written in Go. Also a generator for osu! videos.
JKPS - A keys-per-second meter for rhythm games, useful for streaming and making videos
osu - rhythm is just a *click* away!
osu-tools - command line tools to get stuff done
TabletDriver - TabletDriver Download: http://hwk.fi/TabletDriver/TabletDriverV0.2.3.zip
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.