osu-performance
Calculates user performance aggregates from scores (by ppy)
Kerbalism
Hundreds of Kerbals were killed in the making of this mod. (by Kerbalism)
osu-performance | Kerbalism | |
---|---|---|
11 | 10 | |
239 | 161 | |
0.4% | 0.0% | |
3.5 | 6.5 | |
about 2 months ago | 21 days ago | |
C++ | C# | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-performance
Posts with mentions or reviews of osu-performance.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-05.
- How do I check pp from a play on an unsubmitted map?
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Where can I find raw formula for calculating score pp and difficulty?
I cant find it anywhere except there https://github.com/ppy/osu-performance/, but I have a bit of trouble deciphering the code behind and I also dont see difficulty (starrating) calculation. Is it even opensource? I remember seeing some osu formulas somewhere, so I am asking for help. Thx
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ELI5: Why do we have two systems representing pretty much the same thing? (pp vs sr)
? I specifically remember them nerfing HD jumps and buffing spaced streams. Was this update revoked later? https://github.com/ppy/osu-performance/issues/31
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PP system education Q&A
https://github.com/ppy/osu-performance/issues/86 this was what i meant to link
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(Why) Length Bonus is Broken
the fact that instead of actually pushing a change that would fix the reason diffspikes are overweighted (this ) they decided to just scale the 10 hardest strains in a map by some arbitrary amount still blows my mind
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Offline pp/sr calculation?
From what I can see (and I could be wrong), from https://github.com/ppy/osu-performance every score sends an api request so its not offline.
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the reaction to apollo's rework that gets rid of combo scoring kinda revived some hope for me
Source
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how many pp you all losing from rework
idk man look at the github, all of xexxar's changes have just been merged only thing left is to port them now. The website still isn't entirely accurate tho.
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Is there a full pp change version list?
history of osu performance at osu-performance would help you
Kerbalism
Posts with mentions or reviews of Kerbalism.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-18.
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Kerbalism CME notifications interrupting timewarp
There's a known bug where that option doesn't work. But you can disable the notifications for each vessel you launch. https://github.com/Kerbalism/Kerbalism/issues/812
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Alrighty, quick mod question. Probably a long answer.
If you want to change up how science works, I'll recommend Kerbalism. Makes it so experiments complete over time, some within minutes and others can take years. It also adds life support mechanics, radiation, and some other stuff.
- Satellite Use?
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What mods does everyone else use for career? Links as well?
My all time favorite is Kerbalism. It doesn't make it easier, but I think it makes it more interesting/fun, especially for manned missions. It reworks the science system, and has good life support and ISRU options.
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Remote Tech No connection at Launchpad
+) someone opened an issue on the GitHub page but his problem isn't the same as mine https://github.com/Kerbalism/Kerbalism/issues/823
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What are the best mod for KSP ?
For career mode: Kerbalism. Reworked science system that makes it much more interesting, and good life support and ISRU options.
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Best tech tree/career mod
In terms of remaining mostly stock, I'd recommend Kerbalism and Contract Configurator with a few contract packs (second comment has a list) that fit your playstyle.
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Ksp for learning rocket science
Install Kerbalism for food/oxygen/radiation/etc.
- Looking for a science mod that adds bytes of storage
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SRB only mission to Duna and Back. [4:00]
Adds things such as radiation, and more notably, needs for your kerbals. They need food, water, and air. That and more.
What are some alternatives?
When comparing osu-performance and Kerbalism you can also consider the following projects:
gosumemory - Cross-Platform memory reader for osu!
Principia - 𝑛-Body and Extended Body Gravitation for Kerbal Space Program