osu-performance
Calculates user performance aggregates from scores (by ppy)
JKPS
A keys-per-second meter for rhythm games, useful for streaming and making videos (by Tonetfal)
osu-performance | JKPS | |
---|---|---|
11 | 4 | |
239 | 87 | |
0.4% | - | |
3.5 | 2.0 | |
about 2 months ago | 6 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-performance
Posts with mentions or reviews of osu-performance.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-05.
- How do I check pp from a play on an unsubmitted map?
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Where can I find raw formula for calculating score pp and difficulty?
I cant find it anywhere except there https://github.com/ppy/osu-performance/, but I have a bit of trouble deciphering the code behind and I also dont see difficulty (starrating) calculation. Is it even opensource? I remember seeing some osu formulas somewhere, so I am asking for help. Thx
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ELI5: Why do we have two systems representing pretty much the same thing? (pp vs sr)
? I specifically remember them nerfing HD jumps and buffing spaced streams. Was this update revoked later? https://github.com/ppy/osu-performance/issues/31
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PP system education Q&A
https://github.com/ppy/osu-performance/issues/86 this was what i meant to link
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(Why) Length Bonus is Broken
the fact that instead of actually pushing a change that would fix the reason diffspikes are overweighted (this ) they decided to just scale the 10 hardest strains in a map by some arbitrary amount still blows my mind
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Offline pp/sr calculation?
From what I can see (and I could be wrong), from https://github.com/ppy/osu-performance every score sends an api request so its not offline.
-
the reaction to apollo's rework that gets rid of combo scoring kinda revived some hope for me
Source
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how many pp you all losing from rework
idk man look at the github, all of xexxar's changes have just been merged only thing left is to port them now. The website still isn't entirely accurate tho.
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Is there a full pp change version list?
history of osu performance at osu-performance would help you
JKPS
Posts with mentions or reviews of JKPS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-21.
- What the hell is this?
-
Key per second program
GitHub repository
What are some alternatives?
When comparing osu-performance and JKPS you can also consider the following projects:
gosumemory - Cross-Platform memory reader for osu!
etterna - Advanced cross-platform rhythm game focused on keyboard play
osu - rhythm is just a *click* away!
KeysPerSecond - A keys-per-second meter & counter. Written for osu! but should work for other rhythm games too.
TabletDriver - TabletDriver Download: http://hwk.fi/TabletDriver/TabletDriverV0.2.3.zip
osu-tools - command line tools to get stuff done
stepmania - Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
StreamCompanion - osu! information extractor, ranging from selected map info to live play data