os-tutorial
tinyrenderer
os-tutorial | tinyrenderer | |
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41 | 64 | |
28,557 | 22,450 | |
0.3% | 1.5% | |
0.9 | 2.5 | |
about 1 year ago | 4 days ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
os-tutorial
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Introduction to Operating System Design
Projects: Try building a simple OS with OS Tutorial
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The Top 10 GitHub Repositories Making Waves 🌊📊
How to create an OS from scratch
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PS/2 mouse driver problem
My dude. Your functions have exactly the same names as his. Copying it from a different tutorial based on James Molloy's tutorial does not make it any less James Molloy's code.
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How to get started learning about os development?
I started out with this tutorial: https://github.com/cfenollosa/os-tutorial. It doesn't get you too far but it explains the basics very well, so check it out. After that I looked up James Molloy's kernel tutorials (look it up on Google, it's all on a website). Be advised that he's got a bunch of errors and bugs in the tutorial, there is a whole page on it on the osdev wiki titled known bugs in the JamesM kernel all something like that, but it's still great and gets you pretty far. After that, I chose to develop a FAT32 driver on my own, I can link some sources or my own code for you as well, but it's really up to you to follow what you like. I also found a great youtube series (https://youtube.com/@poncho2364?feature=share9), check out his osdev series, he also has some cool stuff there. And as I said, good luck on your journey and you can ask me in a DM as well if you get stuck somewhere!
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OS Dev tutorial: different hexdump output but program runs as expected
tutorial : here
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Why does my bootloader fail to read more than 12 sectors off the disk?
Yeah, I'm following cfenollosa's OS tutorial for guidance. You mentioned that you've seen the same code, with the same bug? What was the solution there?
- Guide to Build an Operating System From Scratch
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Microsoft doesn't want you to write a new operating system
hey, just in case you actually want to write an operating system, you should check out cfenollosa/os-tutorial: How to create an OS from scratch, it is an amazing tutorial that will get you from basic printing all the way to a command line interface!
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An Operating system i made, can someone smarter then me critique this?
You might be able to sink your teeth into something like this if you're interested in real os development, haven't got far myself but it's fun and you'll learn a lot https://github.com/cfenollosa/os-tutorial
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Piko-piko OS. A homemade 16-bit x86 toy operating system for fun.
So I made a 16-bit x86 toy OS in pure assembly. 3 months ago, I found a very fun tutorial on github that is about Operating system development. I read the first few chapter and from there I made a very simple, extensible (?) toy operating system that could run on hardware (yes, it is madness).
tinyrenderer
- Playing with Code
- Tiny renderer or how OpenGL works: software rendering in 500 lines of code
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TinyCompiler: A Compiler in a Week-End
That sounds interesting! He seems to have four tiny renderers pinned on his GitHub page; is https://github.com/ssloy/tinyrenderer the one you're recommending? What do you like about it?
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How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
What are some alternatives?
acwj - A Compiler Writing Journey
sokol - minimal cross-platform standalone C headers
os01 - Bootstrap yourself to write an OS from scratch. A book for self-learner.
tiny-renderer - A tiny sotfware 3D renderer in 100 lines of Python
littleosbook - Source for the little book about OS development
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.