Orleans
Stride Game Engine
Orleans | Stride Game Engine | |
---|---|---|
35 | 23 | |
9,834 | 6,202 | |
0.7% | 0.9% | |
9.0 | 9.5 | |
6 days ago | 5 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Orleans
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.NET 8 – .NET Blog
We should chat more about Reminders v2 - I want to learn more about what you'd like it to provide. Can you comment on the issue (https://github.com/dotnet/orleans/issues/7573)? If you'd like to see some of what is in the works, please message me on Discord and we can chat more about it (https://aka.ms/orleans/discord)
- Orleans v7.2.3 Released
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how to safely share state in multithreading applications
for ADO scripts config, I ran the main, clustering, and persistence scripts but got runtime error lacking some migration sql object (don't remember the exact error message). But after some debug, I had to run this extra migration script which was not mentioned in that ADO config page.
- Orleans – Cloud Native application framework for .NET – Release v7.1.2
- Maximizing Scalability & Speed — Redis Session Management in C#
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Temporal .NET SDK
I think Orleans is going to introduce something similar that Temporal has on .NET 8 https://github.com/dotnet/orleans/issues/7487
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Top 10 bugs found in C# projects in 2022
Something tells me that the developers should have cleared batchOperation a bit later. Judging by the fix, the Orleans developers agree with me.
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Does anyone have any experience with dapr (ala dapr.io)?
Dapr is created for multi language purpose. If you have only .NET Stack there is mature and more faster Microsoft Orleans. Debugging is easy with local silo - just debugging the same process.
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How to make the fastest .NET Serializer with .NET 7 / C# 11, case of MemoryPack
There are some more perf improvements coming to Orleans serializer, like this 1.6x improvement to message serialization: https://github.com/dotnet/orleans/pull/8185
- What's new in Orleans 7.0
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
What are some alternatives?
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
MonoGame - One framework for creating powerful cross-platform games.
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
Wave Engine - This repository contains all the official samples of Evergine.
Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework
WPF-Samples - Repository for WPF related samples
Microdot Framework - Microdot: An open source .NET microservices framework
Duality - a 2D Game Development Framework
protoactor-dotnet - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
Xenko