opensim-core
SimTK OpenSim C++ libraries and command-line applications, and Java/Python wrapping. (by opensim-org)
awesome-biomechanics
A curated, public list of resources for biomechanics and human motion analysis: datasets, processing tools, software for simulation, educational videos, lectures, etc. (by modenaxe)
opensim-core | awesome-biomechanics | |
---|---|---|
1 | 3 | |
736 | 670 | |
0.8% | - | |
9.9 | 5.6 | |
5 days ago | 3 months ago | |
C++ | ||
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
opensim-core
Posts with mentions or reviews of opensim-core.
We have used some of these posts to build our list of alternatives
and similar projects.
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[Question] Visual Studio Error: 'OpenSim': has already been defined to be a namespace
True. The namespace is correct and it should be called "OpenSim". I do not know how and when I put OpenSim class definition in OpenSim.h header file, but that is the problem. The original header does not have those lines there.
awesome-biomechanics
Posts with mentions or reviews of awesome-biomechanics.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Fast half marathon fueling and hydration strategy.
With a few exceptions, there's (IMHO) not enough awareness of basic issues like p-hacking, improper categorization of continuous variables, basic principles of causal inference and confounding, and other things related to replication, rigor, and reproducibility. Biomechanics has been very sluggish to adopt the values of open science, too, though that's (slowly) changing.
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Human Simulation software
Glad to help! Hope you find what you need! Oh also I just learned of this repository that you might find useful. Has tutorials, videos, models, etc. You might find things you need right here! https://github.com/modenaxe/awesome-biomechanics
- I found this interesting and expansive public list of biomechanics and human motion: datasets, processing tools, software for simulation, educational videos, lectures, etc.
What are some alternatives?
When comparing opensim-core and awesome-biomechanics you can also consider the following projects:
mfem - Lightweight, general, scalable C++ library for finite element methods
awesome-json-datasets - A curated list of awesome JSON datasets that don't require authentication.
virtualbow - Software for designing and simulating bows
awesome-self-reference - A curated list of examples of self-reference in art, science, and technology
qvge - Qt Visual Graph Editor
Awesome-Deepfakes-Detection - A list of tools, papers and code related to Deepfake Detection.
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
MegaMocapVR - A SteamVR powered mocap solution for Unreal Engine