openrw
Spring RTS game engine
openrw | Spring RTS game engine | |
---|---|---|
10 | 44 | |
1,094 | 3,462 | |
- | 0.7% | |
1.3 | 4.6 | |
about 3 years ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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openrw
- OpenRW – a cross-platform, open-source re-implementation of Rockstar Games' GTA3
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
Also the OpenRW engine uses SDL2, which is a partial recreation of the RenderWare engine.
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GTA Modders to Court: Our Game Fixes & Enhancements Are Fair Use, Not Piracy
They looked at the reverse engineered source code and used it to write the code for RE3 and reVC, code which technically infringes on Rockstar's copyright. If they had used clean room design like OpenRW they wouldn't have ended up with a lawsuit in the first place.
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The entire source code of GTA Trilogy - The Definitive Edition has been leaked, was included in the Switch game files
At least we still got OpenRW which can't be taken down as it doesn't use any original code.
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Rockstar should be ashamed of the GTA Trilogy Remaster
support projects like openrw instead. 2k nuked a ton of the other ones that used decompiled ps2 code, but they can't touch OpenRW because it's a rewrite from scratch.
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Luxtorpeda Version 43 is Already Out, with Several Improvements Around Controller Support
Is there a reason this one hasn't been nuked like re3/revc were?
- Release v3.6 · GTA-ASM/SanAndreasUnity - reimplementation of GTA San Andreas game engine in Unity
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Open source re-implementation projects and game clones.
OpenRW - Grand Theft Auto III
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re3, GTA/RenderWare reverse-engineering project taken down by Take-Two
Well, hopefully the owner of the now-closed openrw repository sees this and re-opens it.
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GTA III and Vice City fully reverse engineered, with ports to many platforms
RIP OpenRW
Spring RTS game engine
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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X.
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Alternative Game Engines for Marooned Unity Developers
springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around.
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OpenRA – Classic strategy games rebuilt for the modern era
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/
- Here’s how a train conductors’ view looks at night
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What is your favorite open source Linux game? Mine is Wideland (Best way to describe is the way Settlers 3 should have been)
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander.
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Permafrost engine – An OpenGL RTS game engine written in C
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/
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Troubles Installing Spring Engine. This is what downloads when I try. This folder leads to nothing. Any ideas?
Non-OSS Engine?
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What older video game holds a special place in your heart?
Total Annihilation for sure, the spiritual successor Supreme Commander is great but a bit too different for me. There's an open source recreation that's a bit rough to learn at first, but it's my favorite game of all time called Spring RTS. https://springrts.com/
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Game Engine Development.
The other thing is that if you're going to make an engine focused on rts games, you should probably study an existing RTS-focused engine. For example, here's the source code for Spring. Learn what it does, why, and how. You might decide this is good enough for what you want to do. You might decide this is pretty close, and you'll only want to extend it rather than start from scratch. You might decide to still start from scratch, but at least you learned something about requirements/ methods/ etc.
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Looking for a RTS game like Zero-K
Pretty much any game on the Spring Engine (which Zero-K is on) will work on Linux.
What are some alternatives?
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OPHD - OutpostHD - Open source remake of Sierra On-Line's Outpost
Grit - Grit Game Engine
dmca - Repository with text of DMCA takedown notices as received. GitHub does not endorse or adopt any assertion contained in the following notices. Users identified in the notices are presumed innocent until proven guilty. Additional information about our DMCA policy can be found at
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
SanAndreasUnity - Open source reimplementation of GTA San Andreas game engine in Unity
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
OpenTESArena - Open-source re-implementation of The Elder Scrolls: Arena.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
V.Rainbomizer - Randomizers for Grand Theft Auto: V
Allegro - The official Allegro 5 git repository. Pull requests welcome!