opengloves-driver
Half-Life-Alyx-novr
opengloves-driver | Half-Life-Alyx-novr | |
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6 | 13 | |
458 | 405 | |
0.9% | - | |
5.6 | 2.3 | |
4 months ago | 8 months ago | |
C++ | C++ | |
MIT License | - |
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opengloves-driver
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PLANCK Update - Ragdoll alignment improvements and more
Awesome work! If you figured out collision, could it be possibly to implement Lucid VR Gloves/Open gloves so as to have actual force feedback and feel when touching something or holding a weapon? See here: https://github.com/LucidVR/opengloves-driver . This would be immersion on the next level
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DIY Arduino nano and MPU6050 VR Controller
You can use opengloves as a way to get basic inputs from an Arduino into steamvr https://github.com/LucidVR/opengloves-driver You will need to use another vr controller for tracking
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Neural finger tracking with SteamVR
Not without a controller or tracker. I got SteamVR support using the wonderful opengloves driver made by /u/danwillm and /u/lucidvrtech which allows me to emulate a knuckles controller and get game compatibility. The solution that community uses is strapping a controller or Vive Tracker to your arm, I do this too.
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Prototype 4 is out!!
Driver v0.4: https://github.com/LucidVR/opengloves-driver/releases/tag/v0.4
- Kid makes open source $22 vr gloves with hand and finger tracking, will add force feedback in coming prototype
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This guy is making a haptic feedback be glove!
It's there and available on github. https://github.com/LucidVR/opengloves-driver
Half-Life-Alyx-novr
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Praydog's UEVR Mod - Community Q&A scheduled for May 4, 2023 (5:30 EST/2:30 PST)
It was a little while back, but try following the guide here to getting the SteamVR emulator working. https://github.com/r57zone/Half-Life-Alyx-novr
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Got the whole collection. Im not missing anything am i?
I've actually been thinking of playing it this way myself
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Valve is like a kid with AdHd
You can play it with the no VR mod : https://github.com/r57zone/Half-Life-Alyx-novr
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Half Life Alyx: Levitation out now!
That said, there is a mod to accomplish this. Here's an article outlining why playing with that mod kinda defeats the purpose, which would also apply to watching a playthrough on Youtube in different ways -- either way, you're not getting close to the experience that's intended, which goes a long way to serving the story imo. But, if you'd like, you've got some options.
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[New historical low] Save 60% on Half-Life: Alyx on Steam
Half-Life-Alyx-novr
- All of Half-Life beaten in 8 days
- Does anyone think Valve will release a new game along with the SteamDeck?
- Possible to use Quest 2 controllers without headset?
- Half-Life: Alyx without VR
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Interview: Valve On Why Half-Life Alyx Could Only Be Made In VR
Meanwhile, This mod exists.
What are some alternatives?
lucidgloves - Arduino/ESP32 based DIY VR Haptic gloves. Compatible with SteamVR via OpenGloves.
driver_leap - Self-sustainable fork of SteamVR driver for Leap Motion controller with updated vendor libraries
OpenVR-ArduinoHMD - OpenVR driver for Arduino DIY HMD / OpenVR самодельного Arduino шлема
PhoneVR - Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
Neuro-Breakout - Play breakout using the Myo Armband by Thalmic labs using python.
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator
hl-mods - Modifications for Half-Life on GoldSrc. Includes active development of Cold Ice Remastered.
K4A_OpenVR
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
Razer-Hydra-SteamVR-driver - Razer Hydra Driver for OpenVR / Драйвер Razer Hydra
TrueOpenVR-Core - Core, docs