Half-Life-Alyx-novr
TrueOpenVR-Core
Half-Life-Alyx-novr | TrueOpenVR-Core | |
---|---|---|
13 | 2 | |
405 | 64 | |
- | - | |
2.3 | 0.0 | |
8 months ago | about 4 years ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Half-Life-Alyx-novr
-
Praydog's UEVR Mod - Community Q&A scheduled for May 4, 2023 (5:30 EST/2:30 PST)
It was a little while back, but try following the guide here to getting the SteamVR emulator working. https://github.com/r57zone/Half-Life-Alyx-novr
-
Got the whole collection. Im not missing anything am i?
I've actually been thinking of playing it this way myself
-
Valve is like a kid with AdHd
You can play it with the no VR mod : https://github.com/r57zone/Half-Life-Alyx-novr
-
Half Life Alyx: Levitation out now!
That said, there is a mod to accomplish this. Here's an article outlining why playing with that mod kinda defeats the purpose, which would also apply to watching a playthrough on Youtube in different ways -- either way, you're not getting close to the experience that's intended, which goes a long way to serving the story imo. But, if you'd like, you've got some options.
-
[New historical low] Save 60% on Half-Life: Alyx on Steam
Half-Life-Alyx-novr
- All of Half-Life beaten in 8 days
- Does anyone think Valve will release a new game along with the SteamDeck?
- Possible to use Quest 2 controllers without headset?
- Half-Life: Alyx without VR
-
Interview: Valve On Why Half-Life Alyx Could Only Be Made In VR
Meanwhile, This mod exists.
TrueOpenVR-Core
-
Does OpenVR provide controller API, or is something else needed?
On the other hand I remember OpenVR being particularly hard, as the focus of this APIs is to provide freedom for custom hardware vendors, rather than ease of use for us DIY guys. In particular the lack of proper documentation is something that really bothered me. Also when I was researching this I came across this, but now it looks stale and unmaintained.
-
Using Camera Mounted On Headset For Positional
TrueOpenVR if you really want to code your driver, this should make things much easier
What are some alternatives?
driver_leap - Self-sustainable fork of SteamVR driver for Leap Motion controller with updated vendor libraries
openvr - OpenVR SDK
PhoneVR - Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
OpenVR-OpenTrack - OpenVR driver with OpenTrack support / OpenVR драйвер, с поддержкой OpenTrack
OpenVR-ArduinoHMD - OpenVR driver for Arduino DIY HMD / OpenVR самодельного Arduino шлема
Relativ - An open source VR headset with SteamVR supports for $200 [Moved to: https://github.com/relativty/Relativty]
hl-mods - Modifications for Half-Life on GoldSrc. Includes active development of Cold Ice Remastered.
lucidgloves - Arduino/ESP32 based DIY VR Haptic gloves. Compatible with SteamVR via OpenGloves.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
Relativty - An open source VR headset with SteamVR supports for $200
opengloves-driver - An OpenVR Driver for VR Gloves
halflife-bs-updated - Half-Life: Blue Shift SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.