open-gpu-kernel-modules
nvidia-patch
open-gpu-kernel-modules | nvidia-patch | |
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205 | 309 | |
13,931 | 2,975 | |
0.7% | - | |
6.4 | 8.5 | |
7 days ago | 2 days ago | |
C | Python | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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open-gpu-kernel-modules
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Tinygrad: Hacked 4090 driver to enable P2P
I also love that it can be done with just a few code line changes:
https://github.com/NVIDIA/open-gpu-kernel-modules/commit/1f4...
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AMD ROCm Going Open-Source: Will Include Software and Hardware Documentation
> I do love AMD because its drivers are open source as opposed to nVidia.
AMD's drivers are not really more open that Nvidia's. Similar to Nvidia's Open GPU Kernel Module's[0], AMD's opensource drivers are mostly a shim that wrap firmware blobs[1] in which the functionality you really care about is contained.
[0] https://github.com/NVIDIA/open-gpu-kernel-modules/discussion...
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Red Hat to Author New Linux Driver for Nvidia GPUs in Rust
My understanding is that nowadays most of the heavy lifting is done by magic going on in the firmware, so the actual driver is relatively simple and is open source: https://github.com/NVIDIA/open-gpu-kernel-modules
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nvidia-powerd dynamic boost won't work. GPU won't reach max TGP
Check this issue
- Nvidia sued for stealing trade secrets: blunder showed rival company's code
- Open Source Nvidia drivers now have beta Gforce support
- Nvidia Linux Open GPU Kernel Module
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Linux 6.6 to Protect Against Illicit Behavior of Nvidia Proprietary Driver
That's only for a small subset of their more recent GPUs, as you can see here: https://github.com/NVIDIA/open-gpu-kernel-modules#compatible...
- Latest Nvidia drivers cause major problems.
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Minecraft Textures Completely Messed Up On Wayland
Update: it is a driver issue, see https://github.com/NVIDIA/open-gpu-kernel-modules/issues/522
nvidia-patch
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Do I need to have a beefy PC to transcode 4k? Or can I just buy my brother an Nvidia shield pro and setup a cheap server on my end?
This can be patched out. https://github.com/keylase/nvidia-patch
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Transcoding 4K HDR tone mapping
NVIDIA Corporation GA106 [GeForce RTX 3060] and I applied the patch here https://github.com/keylase/nvidia-patch
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Linux 6.6 to Protect Against Illicit Behavior of Nvidia Proprietary Driver
> CUDA, and pretty much all optimization(hacks) done to run games better
And arbitrary limitations implemented at the driver level to force you to purchase their enterprise GPUs, see https://github.com/keylase/nvidia-patch#nvenc-and-nvfbc-patc...
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GPU Guide (For AI Use-Cases)
Nvidia has no motivation to make a consumer card with lots of VRAM, that's basically the only (relevant) separator between the GeForce family and the Quadro lineup.
There are restrictions on NVENC streams with consumer cards, but that has been a solved problem for a while [0].
If they were to make a consumer card with more VRAM, it would immediately undercut their own Quadro/Tesla lineup, which cost substantially more. I don't see a reason for them to do it.
0: https://github.com/keylase/nvidia-patch
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Can't hardware transcode mor than 5 at a time even after all the required changes
I have never had to do the session limit bump thing from the last link. I have a 3090 as well and simply did the initial unlock, which worked fine. I would reinstall fresh drivers from Nvidia, making sure you install the newest one that is supported by the unlock tool (536.40 as of this post, the GitHub for the patch has links to the drivers - https://github.com/keylase/nvidia-patch/tree/master/win)
- Can you flash any consumer version Nvidia card to remove the streaming limits?
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Can my GPU transcode?
Aren't these Quadro versions. The patch here. https://github.com/keylase/nvidia-patch supports Quadro versions of you click on the win clickable.
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Let's have a talk - Guide to Choosing the Best Plex Server for You
Second, the GPU. The GPU is probably as important as the CPU, and in some cases more important, and when we talk about GPUs we will primarily talk about Nvidia GPUs as they are officialy supported by the Plex team. NVIDIA GPUs are important for Plex hardware transcoding due to their dedicated video encoding/decoding units, superior performance, wide codec support, improved video quality, reduced CPU load, power efficiency. They offer a powerful hardware acceleration solution that can greatly enhance the transcoding capabilities of a Plex server. It's also important to note that Nvidia GPUs require a patch to unlock the number of HW transcoding streams. Dedicated GPUs are large pieces of hardware and have their place in desktop PCs. However, they can also be used with mini-PCs by using an external GPU enclosure.
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What does this Max. 3 concurrent stream cap mean anway?
As there's no NVENC patch available (yet) for the Beta driver branch - referring to this one: https://github.com/keylase/nvidia-patch - which can lift the limits of HW transcoding, I was now wondering a little, as I can see 5 (hw) streams on Plex, which actually shouldn't/cannot be the case no?
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Is there somewhere that lists Nvidia GPUs.
I haven’t done this yet but there is a patch on GitHub that removes the limitation for consumer GPUs. Makes lower end cards more attractive for this type of work
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
nvlax - Future-proof NvENC & NvFBC patcher (Linux/Windows)
connectedhomeip - Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.
Sunshine - Self-hosted game stream host for Moonlight.
MxGPU-Virtualization
wlroots - A modular Wayland compositor library
com.valvesoftware.Steam.Utility.gamescope
unmanic - Unmanic - Library Optimiser
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
Proxmox-Nvidia-LXC- - how to create an Proxmox LXC in 6.2-1