open-gpu-kernel-modules
gamescope
open-gpu-kernel-modules | gamescope | |
---|---|---|
205 | 56 | |
13,945 | 2,662 | |
0.8% | 2.8% | |
6.4 | 9.7 | |
9 days ago | 2 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-gpu-kernel-modules
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Tinygrad: Hacked 4090 driver to enable P2P
I also love that it can be done with just a few code line changes:
https://github.com/NVIDIA/open-gpu-kernel-modules/commit/1f4...
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AMD ROCm Going Open-Source: Will Include Software and Hardware Documentation
> I do love AMD because its drivers are open source as opposed to nVidia.
AMD's drivers are not really more open that Nvidia's. Similar to Nvidia's Open GPU Kernel Module's[0], AMD's opensource drivers are mostly a shim that wrap firmware blobs[1] in which the functionality you really care about is contained.
[0] https://github.com/NVIDIA/open-gpu-kernel-modules/discussion...
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Red Hat to Author New Linux Driver for Nvidia GPUs in Rust
My understanding is that nowadays most of the heavy lifting is done by magic going on in the firmware, so the actual driver is relatively simple and is open source: https://github.com/NVIDIA/open-gpu-kernel-modules
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nvidia-powerd dynamic boost won't work. GPU won't reach max TGP
Check this issue
- Nvidia sued for stealing trade secrets: blunder showed rival company's code
- Open Source Nvidia drivers now have beta Gforce support
- Nvidia Linux Open GPU Kernel Module
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Linux 6.6 to Protect Against Illicit Behavior of Nvidia Proprietary Driver
That's only for a small subset of their more recent GPUs, as you can see here: https://github.com/NVIDIA/open-gpu-kernel-modules#compatible...
- Latest Nvidia drivers cause major problems.
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Minecraft Textures Completely Messed Up On Wayland
Update: it is a driver issue, see https://github.com/NVIDIA/open-gpu-kernel-modules/issues/522
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
gamemode - Optimise Linux system performance on demand
connectedhomeip - Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.
holoiso - SteamOS 3 (Holo) archiso configuration
MxGPU-Virtualization
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
com.valvesoftware.Steam.Utility.gamescope
sway - i3-compatible Wayland compositor
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.