olive.c VS deadfrog-lib

Compare olive.c vs deadfrog-lib and see what are their differences.

deadfrog-lib

Automatically exported from code.google.com/p/deadfrog-lib (by abainbridge)
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olive.c deadfrog-lib
12 2
1,730 12
1.2% -
4.2 8.2
11 months ago about 1 month ago
C C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

olive.c

Posts with mentions or reviews of olive.c. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-20.

deadfrog-lib

Posts with mentions or reviews of deadfrog-lib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-24.
  • Minimal Cross-Platform Graphics
    11 projects | news.ycombinator.com | 24 Jan 2023
    I think the Xlib dependency would prevent compilation as an αpε. I put some effort into doing X11 from scratch (without Xlib or Xcb) to make this possible. Or at least, my aim was to be able to build with musl libc and generate a single executable that would run on many different Linuxes.

    https://github.com/abainbridge/deadfrog-lib/blob/master/src/.... It is janky though.

  • EndBASIC
    5 projects | news.ycombinator.com | 7 Jun 2022
    Having a bitmap in normal system memory that we can write to the window or screen is easy though and should be more widely supported. Once you've got that you can write pixels, lines, rectangles, mandlebrots etc very easily and building up to a GUI toolkit is also quite easy and fun. This mechanism is fast enough for pretty much everything other than games on modern hardware.

    I consider GPU acceleration a form of premature optimization - it adds complexity unnecessarily in many cases.

    Here's my library for doing that on Windows and X11. https://github.com/abainbridge/deadfrog-lib

What are some alternatives?

When comparing olive.c and deadfrog-lib you can also consider the following projects:

SuperSimpleGraphics - An SVG generating single header file C library appropriate for "intro to programming" classes in C/C++.

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book

zigzag

ComputerGraphics - Basic computer graphics implementation , with linux framebuffer

tigr - TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.

hello-wayland - A hello world Wayland client (mirror)

pixie - Pixie - a minimal, cross-platform pixel framebuffer library for Windows and macOS.

dietlibc - Inofficial git-cvs clone of :pserver:[email protected]:/cvs + some changes

glibc - GNU Libc

glcv - Simple OpenGL canvas/event handling library