olcPixelGameEngine
sokol
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olcPixelGameEngine | sokol | |
---|---|---|
43 | 38 | |
3,718 | 5,921 | |
- | - | |
4.2 | 9.7 | |
12 days ago | 5 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | zlib License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
olcPixelGameEngine
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
tinyrenderer - A brief computer graphics / rendering course
raygui - A simple and easy-to-use immediate-mode gui library
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.