o3de
heaps
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o3de | heaps | |
---|---|---|
64 | 21 | |
7,350 | 3,131 | |
1.8% | 1.3% | |
9.9 | 9.7 | |
6 days ago | 1 day ago | |
C++ | Haxe | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
o3de
- Amazon Lays Off 180 Employees in Its Games Division
- Not only Unity...
- O3DE FOSS 3D Engine
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O3DE
It's odd to me that when the whole Unity fiasco happened, everyone was basically looking at either Godot or Unreal, but pretty much nobody mentioned or cared for something like O3DE.
If you praise Godot for being open source a lot, then it stands to reason that you should similarly prefer O3DE as opposed to Unreal: https://github.com/o3de/o3de/blob/development/LICENSE.txt (no idea why they're going for both Apache 2 and MIT license, though) vs https://www.unrealengine.com/en-US/license
Unless people just care about the options that are popular enough to warrant their attention and the features that they provide, whereas the licensing is actually a boon, rather than the main factor, given that Unreal also did some slight price increases a while later as well: https://www.unreal-university.blog/post/unreal-engine-5-pric...
Either way, it's still nice to have lots of options available regardless of the licensing details (though this kind of does fragment developers among bunches of different projects), be it Godot, O3DE, Stride, Unreal or even something like jMonkeyEngine (one of the rare Java engines/editors with 3D) or NeoAxis (that one had a cool voxel LOD solution, but performance on AMD hardware was bad).
- Unreal Engine change its price for non-game apps
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Alternative Game Engines for Marooned Unity Developers
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games. There seems to be a lot of tutorials on the site, but they aren't laid out great.
- List of Unity alternatives
- Unity: We Have Heard You
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Kha - Ultra-portable, high performance, open source multimedia framework.
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
FlaxEngine - Flax Engine – multi-platform 3D game engine
armory - 3D Engine with Blender Integration
bevy - A refreshingly simple data-driven game engine built in Rust
raylib - A simple and easy-to-use library to enjoy videogames programming