nvidia-vaapi-driver
AssetStudio
nvidia-vaapi-driver | AssetStudio | |
---|---|---|
114 | 128 | |
1,108 | 10,093 | |
- | - | |
7.8 | 6.1 | |
3 months ago | over 1 year ago | |
C | C# | |
GNU General Public License v3.0 or later | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nvidia-vaapi-driver
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nvidia-vaapi-driver question for the System76 team
For anyone wondering, I got hardware acceleration working (NVIDIA 1660 Super: h264, vp8, vp9, don't know why I can't get HEVC support currently) using the nvidia-driver-545 using the steps from nvidia-vaapi-driver to build from source (version: 0.0.11)
- nvidia-vaapi-driver v0.0.11 released
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Windows 11 has made the “clean Windows install” an oxymoron
I don't think it's your fault and I don't think you're using the wrong browser.
> I should be working out the dependency story and compiling some driver from Github myself.
no, nvidia _should_ make it easier for people using the 3rd most popular desktop OS to use their hardware. It would make them more competitive against AMD and Intel, which both support hardware video decoding.
That's probably not going to happen, so the next best option is to install a package from the package manager [0]. There might be some kind of compilation needed, but in my experience that's rarely an issue (aside from time), especially if it's coming out of the package manager for a popular distribution.
> It's just not a real option for maybe 99% of PC users.
well, 99% of PC users with Nvidia hardware. It's an important distinction since this problem is specific to Nvidia. If the solution is to installing a package from the package manager, it's only as difficult as installing the browser in the first place.
I do agree there's some extra questions that may make things difficult, or unfamiliar for the vast majority of people, though. Like how is someone supposed to know they need the nvidia-vaapi-driver package anyway?
[0] - https://github.com/elFarto/nvidia-vaapi-driver#package-manag...
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Ubuntu is slower than windows and it is really hard to use hardware acceleration
to be honest, pop os solved most of my problems except the hardware acceleration problem which seems like an issue with Nvidia. I am planning to try this soon. https://github.com/elFarto/nvidia-vaapi-driver/ as mentioned in the comments
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Harwdware decoding is broken with latest Nvidia proprietary drivers (v535)
RpmFusion only has v0.0.9 of nvidia-vaapi-driver although release v0.0.10 adds support for Nvidia drivers v535. https://github.com/elFarto/nvidia-vaapi-driver/releases/tag/v0.0.10
- Youtube dropping frames on Bullseye.
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DEAR UBUNTU…
I do have one machine with the Firefox PPA rather than the snap, and that's because I've got an NVIDIA card in it and want to use an experimental library.
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Video playback lagging in everything but VLC
Note that as an nvidia gpu owner you need to do some extra backflips to make firefox use hardware decoding such as installing a custom vaapi-to-nvdec translation driver: https://github.com/elFarto/nvidia-vaapi-driver
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Friend: What do I need to know if I want to try Linux? Me:
General VDPAU vs VA-API video acceleration pains. Needing a community driver for imperfect VA-API support, that nvidia updates have broken multiple times.
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Gnome Web 44: leaps and bounds
Don't use VDPAU, this driver is much better: https://github.com/elFarto/nvidia-vaapi-driver
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
What are some alternatives?
vdpau-va-driver-vp9 - Experimental VP9 codec support for vdpau-va-driver (NVIDIA VDPAU-VAAPI wrapper) and chromium-vaapi
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
OpenH264 - Open Source H.264 Codec
Il2CppDumper - Unity il2cpp reverse engineer
SVT-AV1 - Welcome to the GitHub repo for the SVT-AV1! This repo is set to read-only for archiving purposes. Please join us at https://gitlab.com/AOMediaCodec/SVT-AV1. We look forward to seeing you there
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
vdpau-va-driver-vp9 - Experimental VP9 codec support for vdpau-va-driver (NVIDIA VDPAU-VAAPI wrapper) and chromium-vaapi
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
nvtop - GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
obs-amd-encoder - AMD Advanced Media Framework Encoder Plugin for Open Broadcaster Studio
UABEA - c# uabe for newer versions of unity