kiwi VS luau

Compare kiwi vs luau and see what are their differences.

kiwi

Efficient C++ implementation of the Cassowary constraint solving algorithm (by nucleic)

luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua (by luau-lang)
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kiwi luau
2 64
656 3,629
0.9% 1.9%
5.6 9.0
12 days ago 3 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kiwi

Posts with mentions or reviews of kiwi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-11.
  • Declarative User Interfaces with constraints-based layout engine for Python
    10 projects | news.ycombinator.com | 11 Sep 2022
    Nucleic also makes Kiwi one of the fastest Cassowary Constraint implementations. It is very useful for implementing custom GUIs as it can make building internal component layouts and general layout systems fairly straightforward and it’s very performant.

    I highly encourage taking a look at it and it has also been ported to a wide range of language.

    I’m using Nim kiwi with my own GUI library now. I’ll have to take a peak at how enaml is using kiwi for its layouts.

    https://kiwisolver.readthedocs.io/en/latest/

    https://github.com/alexbirkett/kiwi-java

    https://github.com/PongoEngine/jasper

    https://github.com/yglukhov/kiwi

  • Luau Goes Open-Source
    9 projects | news.ycombinator.com | 3 Nov 2021
    If any of the Luau devs are watching this, please flesh out the metamethods. I'd switch almost everything to Luau if they were improved.

    They're the biggest PITA right now as designed in PUC-Rio, and I see that while you've improved upon __eq, other metamethods are still lacking.

    In PUC-Rio, boolean equality operators FORCE a boolean result, regardless of what you return. Ideally they would allow returning any result type, which then can be coerced to boolean later (e.g. by an `if` statement), just like the arithmetic operators do.

    Further, `__neq`, `__ge` and `__gt` do not exist. They should.

    The lack of a proper metamethod design means that binding to e.g. Kiwi[0] is impossible without some incredibly fugly hacks. It has been a long-standing annoyance with Lua in an otherwise beautiful little scripting language (that I use frequently).

    This looks quite nice - lots of attempts in this space but nothing that attempts to match Lua to this degree.

    [0] https://github.com/nucleic/kiwi

luau

Posts with mentions or reviews of luau. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-11.
  • Building a baseline JIT for Lua automatically
    2 projects | news.ycombinator.com | 11 Jan 2024
    As far as I can tell, they aren't.

    http://lua-users.org/wiki/SandBoxes

    There is a lot of information there, but it doesn't handle resource exhaustion, execution time limits or give any guarantees. It does indicate that it's possible, and has a decent example of the most restrictive setup, which is a good start. But I would for example compare it with Luau's SECURITY.md.

    From https://github.com/luau-lang/luau/blob/master/SECURITY.md:

    > Luau provides a safe sandbox that scripts can not escape from, short of vulnerabilities in custom C functions exposed by the host. This includes the virtual machine and builtin libraries. Notably this currently does not include the work-in-progress native code generation facilities.

    > Any source code can not result in memory safety errors or crashes during its compilation or execution. Violations of memory safety are considered vulnerabilities.

    > Note that Luau does not provide termination guarantees - some code may exhaust CPU or RAM resources on the system during compilation or execution.

    So, even luau will have trouble with untrusted code, but it specifies exactly what happens and so on. I think that's fair enough.

  • Pluto, a Modern Lua Dialect
    9 projects | news.ycombinator.com | 27 Dec 2023
    Alternatively, Luau is a well-supported Lua variant with type checking and performance improvements, aimed more towards being a sandboxed embedded scripting environment.

    https://luau-lang.org/

  • Buzz: A lightweight statically typed scripting language
    6 projects | news.ycombinator.com | 26 Dec 2023
    If you need Lua but also type-safety, how about Luau [1] then?

    [1] https://luau-lang.org/

  • Lua Criticism Is Unwarranted
    4 projects | news.ycombinator.com | 26 Oct 2023
    I had the pleasure of working with Lua 5.1 back in the late noughties. For me it's replaced Tcl whenever I want something I can configure above a C library. At the time I used it I found it quite nice but I'll also not forget the hours I wasted tracking down nil table corruptions which could have easily been caught by a type checker.

    I had some hope that Luau https://luau-lang.org or Teal https://github.com/teal-language/tl would make things better but with the following example

        function foo(x: number): string
  • Ask HN: Looking for platforms, other than Roblox, that have adopted Luau
    6 projects | news.ycombinator.com | 20 Oct 2023
    Looking at other replies here, I can see I wasn't the only one who didn't realize there is Lua and Luau. Luau is an extension of Lua: https://luau-lang.org/

    > Luau is syntactically backwards-compatible with Lua 5.1 (code that is valid Lua 5.1 is also valid Luau); however, we have extended the language with a set of syntactical features that make the language more familiar and ergonomic.

  • Embeddable Common Lisp 23.9.9
    4 projects | news.ycombinator.com | 9 Sep 2023
    Lua is usually the embedded language of choice. If you are focused on security, you could check out the Roblox fork, Luau (https://github.com/Roblox/luau) where the creators took extra care to lock down the language on what scripts could do.
  • Creating a simple sandboxed language
    3 projects | /r/LLVM | 4 Jul 2023
    Luau - Lua variant by Roblox
  • The Warframe Lexicon for Updates
    1 project | /r/Warframe | 1 Jun 2023
    On a side note, I've heard that they recently switched from Lua to Roblox's own fork of Lua, Luau.
  • Lua: The Little Language That Could
    16 projects | news.ycombinator.com | 28 May 2023
    https://www.youtube.com/results?search_query=luau+roblox&sp=...

    Luau

    https://github.com/Roblox/luau

    Roblox wrote a superset of Roblox Lua which is way faster

  • Scripting Resources MegaThread
    1 project | /r/ROBLOXStudio | 28 May 2023
    https://luau-lang.org/ - some documentation, and examples https://create.roblox.com/docs - documentation, tutorials, and examples https://www.youtube.com/user/AlvinBLOX - tutorials https://www.youtube.com/@TheDevKing/videos - tutorials https://www.lua.org/manual/5.1/ - not specific to Roblox, but Lua reference manual https://www.codecademy.com/learn/learn-lua - Lua on Codecademy

What are some alternatives?

When comparing kiwi and luau you can also consider the following projects:

enaml-web - Build interactive websites with enaml

lua-languages - Languages that compile to Lua

qtpy - Provides an uniform layer to support PyQt5, PySide2, PyQt6, PySide6 with a single codebase

LuaJIT - Mirror of the LuaJIT git repository

cssgrid - Pure Nim CSS Grid layout engine

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

lua-language-server - A language server that offers Lua language support - programmed in Lua

tl - The compiler for Teal, a typed dialect of Lua

moonscript - :crescent_moon: A language that compiles to Lua

rbxfpsunlocker - FPS Unlocker for Roblox

pallene - Pallene Compiler

lua-cmake - Embed lua with CMake