nqp2 VS CodenameEmpty

Compare nqp2 vs CodenameEmpty and see what are their differences.

nqp2

An exploration of a fantasy world, to autobattle your way to ruling the demesne. (by Snayff)
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nqp2 CodenameEmpty
3 4
10 6
- -
0.0 3.1
18 days ago about 1 month ago
Python Python
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nqp2

Posts with mentions or reviews of nqp2. We have used some of these posts to build our list of alternatives and similar projects.
  • [HIRING][pygame] Looking for Contract Support on a Game
    1 project | /r/PythonJobs | 5 Jan 2022
    The current focus is on getting the combat and map exploration into a good place. I have a design document and relevant GitHub issues to help define this. Here is the current milestone I'm working towards: https://github.com/Snayff/nqp2/milestone/1
  • Looking for Paid Support
    1 project | /r/pygame | 5 Jan 2022
    I'm looking for someone to support the programming of my open source, hobby game, which is a auto battling dungeon exploration game. You can find the repo here: https://github.com/Snayff/nqp2
  • How to Architect a Continuous Experience
    1 project | /r/roguelikedev | 2 Jan 2022
    A general description or pseudo code is great, though for reference I am using Python. Here's my repo: https://github.com/Snayff/nqp2.

CodenameEmpty

Posts with mentions or reviews of CodenameEmpty. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.
  • Sharing Saturday #468
    5 projects | /r/roguelikedev | 26 May 2023
    Most of my time has been put into creating that Arena content I keep going on about. Outside of that I also created a documentation markdown file (found here HERE) regarding the dialogue system. The document isn't complete, as a bunch of extra options/features aren't documented in it yet, but at over 2k words, I hope its a good start to understand the system haha.
  • Sharing Saturday #450
    2 projects | /r/roguelikedev | 20 Jan 2023
    I've also been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. Anything in the "In Review" column is in the Nightlies branch, just waiting for final review to be pulled in to the mainDev one.
  • [2023 in RoguelikeDev] Codename: Empty
    1 project | /r/roguelikedev | 9 Jan 2023
    GitHub Repo (Last Updated 22.08.28) | Project/Kanban Board | GitHub Nightly Branch (Last Updated 23.01.04)
  • Sharing Saturday #357
    5 projects | /r/roguelikedev | 9 Apr 2021
    You can look at all of the source code for my project on my GitHub Repository. I've been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. I strongly recommend that you don't try playing the game yet, as I am getting close to releasing my first real playable version of the game, and currently most of the content is just development tests to make sure various systems are working.

What are some alternatives?

When comparing nqp2 and CodenameEmpty you can also consider the following projects:

pymunk - Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

pyunity - A pure Python 3D Game Engine that was inspired by the structure of the Unity Game Engine

QuestForLubok - Quest For Lubok, is a text adventure fantasy game. Set just on the outer reaches of our world. Written entirely in Qb64, this is my journey into creating my first game.

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

revengate

prime-intersection-grid - A tool to assist Intersecting multidimensional axes with offsets to populate a volume

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

httpbin - HTTP Request & Response Service, written in Python + Flask.

imeji - Images for your terminal.

end_of_eden - "Slay the Spire"-like roguelite fully in console.

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX