notquiteparadise
Possibly, one day, a roguelike. (by Snayff)
PyRLTut2021
RoguelikeDev Does The Complete Roguelike Tutorial (by avinashv)
notquiteparadise | PyRLTut2021 | |
---|---|---|
1 | 1 | |
16 | 0 | |
- | - | |
0.0 | 5.0 | |
about 3 years ago | almost 3 years ago | |
Python | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
notquiteparadise
Posts with mentions or reviews of notquiteparadise.
We have used some of these posts to build our list of alternatives
and similar projects.
-
[2022 in RoguelikeDev] Age of Transcendence
I think my biggest problems, other than lack of skills were that I got caught half way between defining with data and creating a scripting language, as well as the sheer size and conditionality that was creeping into the data. If I did it again I'd go harder on the scripting as that would make the data definition lighter, I think. Here's what my data looked like: https://github.com/Snayff/notquiteparadise/blob/74aafd3b91c61ffbe96e37e54e9206d1783c1ce6/data/game/skills.json . There was also a secondary issue of creating a system with enough flexibility to allow creative use, but I think that was solvable.
PyRLTut2021
Posts with mentions or reviews of PyRLTut2021.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
-
RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Read through the first few parts of the tutorial and I signed myself up for quite a task! The patterns don't at all align with the way I understand HaxeFlixel (the library I know well enough to use) to work. I'll probably not follow the actual tutorial, just the broad steps in the titles of the parts in Haxe. I am comfortable in Python and did start a separate repo in Python following the tutorial with a devlog of thoughts.
What are some alternatives?
When comparing notquiteparadise and PyRLTut2021 you can also consider the following projects:
RayWizard - A game submitted to the 2021 7DRL. You play as a wizard with magical abilities which can alter the terrain around you.
CataclysmLD - Cataclysm: Looming Darkness
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
rogueliketutorial
gruid-rltuto - roguelike tutorial in Go using the framework gruid
roguelike-online - Post Apocalyptic 2D Turn Based Roguelike Game. Online game.
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial