not-gloss
easy 3d plotting in haskell (by ghorn)
gloss
Painless 2D vector graphics, animations and simulations. (by benl23x5)
not-gloss | gloss | |
---|---|---|
2 | 5 | |
26 | 392 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
not-gloss
Posts with mentions or reviews of not-gloss.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-30.
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Building not-gloss package
not-gloss: https://github.com/ghorn/not-gloss/pull/23
gloss
Posts with mentions or reviews of gloss.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-18.
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About Gloss
That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
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Are there more elegant languages for generative art and creative coding?
Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
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Can't install WxHaskell on Windows
If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
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Using gloss on Windows
This question is in the gloss FAQ:
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Best beginner-friendly 2D library
Ideally, I'd like something like gloss in Haskell.
What are some alternatives?
When comparing not-gloss and gloss you can also consider the following projects:
learn-physics - A library of functions for vector calculus, calculation of electric field, electric flux, magnetic field, and other quantities in mechanics and electromagnetic theory.
OpenGL - Haskell bindings to OpenGL
GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.
nanovg - NanoVG Haskell bindings
diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)
GLUT - Haskell bindings to GLUT
diagrams-reflex
brick - A declarative Unix terminal UI library written in Haskell
GLFW-b - Haskell bindings to GLFW
Rasterific - A drawing engine in Haskell
bindings-GLFW - Low-level Haskell bindings to GLFW
pcf-font - PCF font parsing and rendering library.