not-gloss VS GLUtil

Compare not-gloss vs GLUtil and see what are their differences.

not-gloss

easy 3d plotting in haskell (by ghorn)

GLUtil

Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures. (by acowley)
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not-gloss GLUtil
2 -
26 40
- -
0.0 0.0
over 1 year ago almost 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

not-gloss

Posts with mentions or reviews of not-gloss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-30.

GLUtil

Posts with mentions or reviews of GLUtil. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GLUtil yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing not-gloss and GLUtil you can also consider the following projects:

learn-physics - A library of functions for vector calculus, calculation of electric field, electric flux, magnetic field, and other quantities in mechanics and electromagnetic theory.

free-game - The free game engine

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

freetype-simple - single line text rendering in opengles

diagrams-reflex

fltkhs - Haskell bindings to FLTK GUI toolkit.

GLFW-b - Haskell bindings to GLFW

3dmodels

gloss - Painless 2D vector graphics, animations and simulations.

linux-framebuffer

bindings-GLFW - Low-level Haskell bindings to GLFW

d3js - Haskell to D3.js binding by deep EDSL approach.