nnue-pytorch
neural_network_chess
nnue-pytorch | neural_network_chess | |
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14 | 14 | |
284 | 266 | |
3.9% | - | |
6.3 | 2.4 | |
5 days ago | 12 months ago | |
C++ | Python | |
GNU General Public License v3.0 only | - |
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nnue-pytorch
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Are Super-GMs far more cautious in opening choice than they were even ten years ago?
There's extremely detailed information on how Stockfish's neural network evaluation works, but none of this will tell you the why of why the engines' assessment changed: https://github.com/glinscott/nnue-pytorch/blob/master/docs/nnue.md
- Why are people using bitboards for chess input?
- Resources for learning and implementing a NNUE for a chess engine?
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I am the first author of Stockfish. Ask me anything.
If you want a readable explanation of all the details, this document is phenomenal.
- What's a simple engine to modify? (Preferably in Python)
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"RL Fine-Tuning: Scalable Online Planning via Reinforcement Learning Fine-Tuning", Fickinger et al 2021 {FB}
Getting SOTA in chess would be earth-shattering, especially since Stockfish has now adopted very light-weight NNs (called NNUE) and has doubled down on alpha-beta search, regaining the upper hand against A0 style programs.
- Where would an absolute beginner to neural networks start when trying to learn how to build a NNUE evaluation function?
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Stockfish 14 Released
Stockfish NNUE is deep network. You can find out more about it's architecture and internal working here:
https://github.com/glinscott/nnue-pytorch/blob/master/docs/n...
It's pretty interesting read.
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Official release version of Stockfish 14
[0] https://tests.stockfishchess.org/tests/view/60dae5363beab81350aca077 [1] https://nextchessmove.com/dev-builds [2] https://stockfishchess.org/blog/2021/stockfish-13/ [3] https://lczero.org/blog/2021/06/the-importance-of-open-data/ [4] https://github.com/official-stockfish/Stockfish/commit/e8d64af1 [5] https://github.com/glinscott/nnue-pytorch/ [6] https://stockfishchess.org/get-involved/
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How do Neural Networks work?
https://github.com/glinscott/nnue-pytorch/blob/master/docs/nnue.md There is some info there.
neural_network_chess
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A question about training chess engines
Basically, MCTS is used in combination with reinforcement learning. This ensures that we get better evaluations for non terminal positions in training games. You might want to have a look at my free book @ https://github.com/asdfjkl/neural_network_chess
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Why does the compiler *partially* vectorize my code?
So consider instead keeping a running score of the position, rather than recalculating it in full every time. One of the main tricks behind Stockfish NNUE, the current top chess engine, is a clever way of not needing to fully recalculate the full neural net every time, but to do a delta update for each move for a substantial part of the network. I forget the main paper about that, but you can read about it in https://github.com/asdfjkl/neural_network_chess.
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Resources for learning and implementing a NNUE for a chess engine?
My book https://github.com/asdfjkl/neural_network_chess covers some of these topics...
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[D] Machine Learning - WAYR (What Are You Reading) - Week 122
Neural Networks For Chess
- [R] Neural Networks For Chess
- Neural Networks For Chess
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Book about AlphaZero, Stockfish NNUE and neural networks in chess
Shameless self-plug: I wrote a book about neural networks in chess and you can get a free PDF here https://github.com/asdfjkl/neural_network_chess (no ads, no fremium)
- Neural Networks for Chess
What are some alternatives?
Ceres - Ceres - an MCTS chess engine for research and recreation
alpha-zero-boosted - A "build to learn" Alpha Zero implementation using Gradient Boosted Decision Trees (LightGBM)
Stockfish - A free and strong UCI chess engine
python-chess - A chess library for Python, with move generation and validation, PGN parsing and writing, Polyglot opening book reading, Gaviota tablebase probing, Syzygy tablebase probing, and UCI/XBoard engine communication
KataGo - GTP engine and self-play learning in Go
maia-chess - Maia is a human-like neural network chess engine trained on millions of human games.
irwin - irwin - the protector of lichess from all chess players villainous
lichess-bot - A bridge between Lichess API and chess engines
Koivisto - UCI Chess engine
boardlaw - Scaling scaling laws with board games.
fishtest - The Stockfish testing framework
chess - Program for playing chess in the console against AI or human opponents