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MCTS is hard to beat for chess/Go, but I'm increasingly convinced that MCTS is a heuristic that's overfit to perfect-info deterministic board games. Even within chess/Go, David Wu (creator of KataGo and now a researcher at FAIR) has pointed out to me several interesting failure cases for MCTS. I do think with further algorithmic improvements and hardware scaling, RL Fine-Tuning might overtake MCTS in chess/Go, but the real goal is to develop more general algorithms that can be used in a wide variety of environments.
Getting SOTA in chess would be earth-shattering, especially since Stockfish has now adopted very light-weight NNs (called NNUE) and has doubled down on alpha-beta search, regaining the upper hand against A0 style programs.