neural_network_chess
Free Book about Deep-Learning approaches for Chess (like AlphaZero, Leela Chess Zero and Stockfish NNUE) (by asdfjkl)
boardlaw
Scaling scaling laws with board games. (by andyljones)
neural_network_chess | boardlaw | |
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14 | 1 | |
266 | 36 | |
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2.4 | 2.9 | |
12 months ago | 10 months ago | |
Python | Python | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
neural_network_chess
Posts with mentions or reviews of neural_network_chess.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-13.
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A question about training chess engines
Basically, MCTS is used in combination with reinforcement learning. This ensures that we get better evaluations for non terminal positions in training games. You might want to have a look at my free book @ https://github.com/asdfjkl/neural_network_chess
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Why does the compiler *partially* vectorize my code?
So consider instead keeping a running score of the position, rather than recalculating it in full every time. One of the main tricks behind Stockfish NNUE, the current top chess engine, is a clever way of not needing to fully recalculate the full neural net every time, but to do a delta update for each move for a substantial part of the network. I forget the main paper about that, but you can read about it in https://github.com/asdfjkl/neural_network_chess.
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Resources for learning and implementing a NNUE for a chess engine?
My book https://github.com/asdfjkl/neural_network_chess covers some of these topics...
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[D] Machine Learning - WAYR (What Are You Reading) - Week 122
Neural Networks For Chess
- [R] Neural Networks For Chess
- Neural Networks For Chess
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Book about AlphaZero, Stockfish NNUE and neural networks in chess
Shameless self-plug: I wrote a book about neural networks in chess and you can get a free PDF here https://github.com/asdfjkl/neural_network_chess (no ads, no fremium)
- Neural Networks for Chess
boardlaw
Posts with mentions or reviews of boardlaw.
We have used some of these posts to build our list of alternatives
and similar projects.
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Debugging reinforcement learning
The 'probe envs' section further down gives one method for achieving this. Here's a concrete example from my recent work, where I'm building out a parallel MCTS (tricky!). There are three tests in the section I've highlighted, all testing the ability of the MCTS to estimate the value of a state in increasingly complex circumstances. All the tests decisively pass or fail because I sub'd out the env and agent for simple, deterministic variants. More, if - say - the trivial_test which uses a single player passes, but the test_two_player fails, that tells me the problem's something to do with how I'm handling multiple players.
What are some alternatives?
When comparing neural_network_chess and boardlaw you can also consider the following projects:
alpha-zero-boosted - A "build to learn" Alpha Zero implementation using Gradient Boosted Decision Trees (LightGBM)
python-chess - A chess library for Python, with move generation and validation, PGN parsing and writing, Polyglot opening book reading, Gaviota tablebase probing, Syzygy tablebase probing, and UCI/XBoard engine communication
maia-chess - Maia is a human-like neural network chess engine trained on millions of human games.
lichess-bot - A bridge between Lichess API and chess engines
nnue-pytorch - Stockfish NNUE (Chess evaluation) trainer in Pytorch
chess - Program for playing chess in the console against AI or human opponents
muzero-general - MuZero