neural_network_chess VS alpha-zero-boosted

Compare neural_network_chess vs alpha-zero-boosted and see what are their differences.

neural_network_chess

Free Book about Deep-Learning approaches for Chess (like AlphaZero, Leela Chess Zero and Stockfish NNUE) (by asdfjkl)

alpha-zero-boosted

A "build to learn" Alpha Zero implementation using Gradient Boosted Decision Trees (LightGBM) (by cgreer)
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neural_network_chess alpha-zero-boosted
14 2
266 79
- -
2.4 3.2
12 months ago almost 4 years ago
Python Python
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neural_network_chess

Posts with mentions or reviews of neural_network_chess. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-13.

alpha-zero-boosted

Posts with mentions or reviews of alpha-zero-boosted. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-15.
  • DeepMind has open-sourced the heart of AlphaGo and AlphaZero
    4 projects | news.ycombinator.com | 15 Feb 2023
    > I came up with a nifty implementation in Python that outperforms the naive impl by 30x, allowing a pure python MCTS/NN interop implementation. See https://www.moderndescartes.com/essays/deep_dive_mcts/

    Great post!

    Chasing pointers in the MCTS tree is definitely a slow approach. Although typically there are < 900 "considerations" per move for alphazero. I've found getting value/policy predictions from a neural network (or GBDT[1]) for the node expansions during those considerations is at least an order of magnitude slower than the MCTS tree-hopping logic.

    [1] https://github.com/cgreer/alpha-zero-boosted

  • MuZero: Mastering Go, chess, shogi and Atari without rules
    3 projects | news.ycombinator.com | 23 Dec 2020
    What you can do is checkout the algorithm at a particular stages of development. AlphaZero&Friends start out not being very good at the game, then over time they learn and become super human. You typically checkpoint the weights for the model at various stages. So early on, the algo would be like a 600 elo player for chess and then eventually get to superhuman elo levels. So if you wanted to train you can gradually play against versions of the algo until you can beat them by loading up the weights at various difficulty stages.

    I implemented AlphaZero (but not Mu yet) using GBDTs instead of NNs here if you're curious about how it would work: https://github.com/cgreer/alpha-zero-boosted. Instead of saving the "weights" for a GBDT, you save the splitpoints for the value/policy models, but the concept is the same.

What are some alternatives?

When comparing neural_network_chess and alpha-zero-boosted you can also consider the following projects:

python-chess - A chess library for Python, with move generation and validation, PGN parsing and writing, Polyglot opening book reading, Gaviota tablebase probing, Syzygy tablebase probing, and UCI/XBoard engine communication

KataGo - GTP engine and self-play learning in Go

maia-chess - Maia is a human-like neural network chess engine trained on millions of human games.

katrain - Improve your Baduk skills by training with KataGo!

lichess-bot - A bridge between Lichess API and chess engines

adversarial-robustness-toolbox - Adversarial Robustness Toolbox (ART) - Python Library for Machine Learning Security - Evasion, Poisoning, Extraction, Inference - Red and Blue Teams

nnue-pytorch - Stockfish NNUE (Chess evaluation) trainer in Pytorch

leela-zero - Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper.

boardlaw - Scaling scaling laws with board games.

mars - Mars is a tensor-based unified framework for large-scale data computation which scales numpy, pandas, scikit-learn and Python functions.

chess - Program for playing chess in the console against AI or human opponents

mctx - Monte Carlo tree search in JAX