nn_vis VS OpenXR-SDK-Source

Compare nn_vis vs OpenXR-SDK-Source and see what are their differences.

nn_vis

A project for processing neural networks and rendering to gain insights on the architecture and parameters of a model through a decluttered representation. (by julrog)
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nn_vis OpenXR-SDK-Source
3 5
1,045 621
- 1.6%
5.9 6.9
4 months ago 7 days ago
Python Python
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nn_vis

Posts with mentions or reviews of nn_vis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-11.
  • [D] Is there a tool to visualise my neural network in real time?
    2 projects | /r/MachineLearning | 11 May 2022
    In my master Thesis I did some work on visualizing a neural network. It is not trivial to show the weights in a meaningful/understandable way. https://github.com/julrog/nn_vis You need a portion of training data and it's just for fully connected layers currently. The visualization is 3D and in realtime, but it needs some preprocessing, so i'm not sure if it fits your needs at all.
  • Finding important connections
    1 project | /r/neuralnetworks | 10 Apr 2021
    I had some some success on pruning weights with adding batch normalization layer between existing layer, freezing the existing layer and then and retrain the model with the batch normalization layer (training can be much shorter because of way less weights to train). Then using magnitude of the original weights with the weights from the batch normalization, you can prune the original model. You can see an example for fully connected layer in my code: https://github.com/julrog/nn_vis
  • [D] Convolution Neural Network Visualization - Made with Unity 3D and lots of Code / source - stefsietz (IG)
    3 projects | /r/MachineLearning | 7 Feb 2021
    I just made my project public on GitHub, which seems similar to yours https://github.com/julrog/nn_vis

OpenXR-SDK-Source

Posts with mentions or reviews of OpenXR-SDK-Source. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Stereoscopic Rendering for VR from Scratch?
    2 projects | /r/GraphicsProgramming | 3 Jan 2022
    I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
  • Beginner friendly tutorial of openxr
    3 projects | /r/OpenXR | 4 Dec 2021
  • Most efficient way to figure out what is creating uninitialised values?
    1 project | /r/C_Programming | 1 Nov 2021
    I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
  • Interfacing OpenXR Extensions
    2 projects | /r/GraphicsProgramming | 15 Apr 2021
    There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
  • openxr initialization/application detecting VR
    2 projects | /r/vrdev | 4 Mar 2021
    OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc

What are some alternatives?

When comparing nn_vis and OpenXR-SDK-Source you can also consider the following projects:

DeepFaceLab - DeepFaceLab is the leading software for creating deepfakes.

openvr_fsr_app - Management Gui for OpenVR FSR PlugIn

pyomyo - PyoMyo - Python Opensource Myo armband library

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

nn-visualizer

StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!

dogfight-sandbox-hg2 - Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.

lovr - Lua Virtual Reality Framework

EyeTrackVR - Open Source and Affordable, Virtual Reality Eye Tracking Platform.

LinusTrinus - TrinusVR streaming server for Linux

rf2_video_settings - Create presets of your rFactor 2 settings and quickly change between performance focused VR setup or an eye-candy favoured Replay setup.

OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio