nmage
godot-go
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nmage
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What is the coolest Go open source projects you have seen?
Well I am working on a 3D game engine in Go: https://github.com/bloeys/nmage
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
The streams are not scripted and show the full process including learning topics and debugging problems, and the entire code is also open source and with a permissive license, hoping that one day we can build actual games with it!
godot-go
- What are language "bindings"
- Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
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Godot is amazing. The discourse on HN is even better. I come here every day for insight and context and encouragement.
Go-dot.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
With that being said, this seems like the most active/recent fork of godot-go.
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Announcing GoGodotJam - Let's make Godot Go Big
The name of the jam makes me think it's a jam for this.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
What are some alternatives?
ngrok - Unified ingress for developers
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-go - Go language bindings for the Godot Engine's GDNative API.
Vault - A tool for secrets management, encryption as a service, and privileged access management
luascript - Lua language support for Godot Engine
lf - Terminal file manager
gosynflood - Demonstrates a synflood DDOS attack with raw sockets (for Ubuntu and Debian-like distros)
terraform - Terraform enables you to safely and predictably create, change, and improve infrastructure. It is a source-available tool that codifies APIs into declarative configuration files that can be shared amongst team members, treated as code, edited, reviewed, and versioned.
aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.
Hugo - The world’s fastest framework for building websites.
godot-go - Go bindings for Godot's GDNative and NativeScript APIs