nitric
Mirror
nitric | Mirror | |
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27 | 23 | |
811 | 4,856 | |
2.9% | 1.5% | |
8.6 | 9.8 | |
1 day ago | 4 days ago | |
Go | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nitric
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Secure Upload URLs Buckets with Nitric in Python
If you haven't used the Nitric SDK before, then start with this tutorial.
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Release Radar • February 2024 Edition
For all those on the hunt for a framework, Nitric is here for you. It's a multi-language framework that helps teams quickly build cloud applications. Nitric unites backend and infrastructure code and automates the process of provisioning and deploying infrastructure. The first major version brings a bunch of changes including significant improvements to the Nitric CLI to support productive cloud development. There's also new architecture visualizations and a new SDK for building and extending Nitric providers. Congrats to the team on shipping your very first version 🥳.
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Open-Source Framework that understands Your Application Infrastructure Needs
You may have heard of the open source Nitric framework that my team and I have been developing – it’s a cloud-aware application framework that provides a seamless dev experience and confident cloud deployments. Put simply, Nitric handles the infrastructure and runtime requirements of your application, so you can focus your efforts on building it.
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Achieve GitOps on Day One with IaC Automation
Compare the following diagram to the one shown above. This flow addresses some of the concerns raised previously by using an automation framework to eliminate some of the assets that were originally manually crafted. We’re using our open source Nitric Framework in this example; other tools can be used to automate pieces of this flow as well.
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Building a Real-Time Messaging Service with Nitric SDK in Go
If you haven't used the Nitric SDK before, then start with this tutorial to get your project scaffolded and ready to run.
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Your first API with GO & Nitric
In this exploration, we created a Profile Management API using Nitric, handled core profile operations, and extended it for image management.
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Client & server-side validation with Zod.
On the server-side, you will typically use Zod validation in your route handlers, immediately after receiving a request. Here's an example using the Nitric framework:
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nitric VS encore - a user suggested alternative
2 projects | 9 Dec 2022
- YAML sucks, build for the cloud without it. Nitric is an open source multi-language framework for the cloud, with minimal config and infrastructure from code. We support JavaScript, TypeScript and Python today with Go, Kotlin/Java and C# in the works.
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Building your first API with Nitric in Python
Nitric is a serverless framework for rapidly developing and deploying cloud applications.
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
What are some alternatives?
terraform-cdk - Define infrastructure resources using programming constructs and provision them using HashiCorp Terraform
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Encore - Encore is the Backend Development Platform purpose-built to help you create event-driven and distributed systems.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
google.cloud - GCP Ansible Collection https://galaxy.ansible.com/google/cloud
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
aws-cdk - The AWS Cloud Development Kit is a framework for defining cloud infrastructure in code
Riptide - Lightweight C# networking solution for multiplayer games.
customers-api - Customers API example for Multi-Cloud API video and blog
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
go-azure-functions - 🕹 Playground for deploying Azure Functions written in Go
ServUO - An Ultima Online server emulator written in C# .NET