zig-wasm-test
By nikki93
go2cpp
A converter from Go to C++ (by hajimehoshi)
zig-wasm-test | go2cpp | |
---|---|---|
1 | 2 | |
14 | 236 | |
- | - | |
10.0 | 6.9 | |
over 3 years ago | over 2 years ago | |
Zig | Go | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-wasm-test
Posts with mentions or reviews of zig-wasm-test.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Re: Zig, yup Zig is actually among the closest to the design that I was looking for. I did a dive into using it from Wasm (https://github.com/nikki93/zig-wasm-test) including binding to UI like I do for my editor. Ultimately some issues I had were stability (at the time I then updated to a new Zig version and that broke things) and also some specific things like I want field attributes that I can reflect on in static reflection (they do have a proposal for this in their GitHub issues). I do think it's pretty close and viable, totally possible I stuck with it. It's also getting an official C compilation backend which is intetesting.
go2cpp
Posts with mentions or reviews of go2cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-03.
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Compiling a Go program into a native binary for Nintendo Switch™
I'll continue polishing this so that a proper game can be released for Nintendo Switch. As I described first, there is a high level of uncertainty in this project. Until a game is released, I cannot anticipate what kind of issues will occur, and I always have to be on high alert. Even in the worst case scenario, however, I know we can continue to release the game with the help of go2cpp, which is reassuring. Still, with all the hard work I’ve put into this already, I really want to release a game with Hitsumabushi and see it achieve some actual results.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
not sure exactly about OPs use case, but for Ebiten a go to c++ conversion was done for Nintendo Switch support -- https://github.com/hajimehoshi/go2cpp
What are some alternatives?
When comparing zig-wasm-test and go2cpp you can also consider the following projects:
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
zig-wasm-test - A minimal Web Assembly example using Zig's build system.
coc-go - Go language server extension using gopls for coc.nvim.
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
asyncrun.vim - :rocket: Run Async Shell Commands in Vim 8.0 / NeoVim and Output to the Quickfix Window !!
Azul3D - Azul3D - A 3D game engine written in Go!
hitsumabushi - Run Go programs (almost) everywhere
Ebiten - Ebitengine - A dead simple 2D game engine for Go