go2cpp VS hitsumabushi

Compare go2cpp vs hitsumabushi and see what are their differences.

go2cpp

A converter from Go to C++ (by hajimehoshi)

hitsumabushi

Run Go programs (almost) everywhere (by hajimehoshi)
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go2cpp hitsumabushi
2 1
236 172
- -
6.9 7.8
over 2 years ago 3 months ago
Go C
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

go2cpp

Posts with mentions or reviews of go2cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.

hitsumabushi

Posts with mentions or reviews of hitsumabushi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Compiling a Go program into a native binary for Nintendo Switch™
    3 projects | dev.to | 3 Jan 2022
    Previously, we compiled a Go program into a WebAssembly and then converted it into C++ files to make it run on Nintendo Switch. Now, I have succeeded in compiling a Go program into a native binary for Nintendo Switch, and also running a game there. I replaced system calls with C function calls using the -overlay option. Also, I have developed a new package Hitsumabushi to generate JSON content for this.

What are some alternatives?

When comparing go2cpp and hitsumabushi you can also consider the following projects:

zig-wasm-test - A minimal Web Assembly example using Zig's build system.

gofl - Generic Free List implementation to reuse memory and avoid allocations

zig-wasm-test

coc-go - Go language server extension using gopls for coc.nvim.

asyncrun.vim - :rocket: Run Async Shell Commands in Vim 8.0 / NeoVim and Output to the Quickfix Window !!

Azul3D - Azul3D - A 3D game engine written in Go!

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Ebiten - Ebitengine - A dead simple 2D game engine for Go

coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.