zig-wasm-test
Azul3D
zig-wasm-test | Azul3D | |
---|---|---|
1 | 2 | |
14 | 598 | |
- | 0.2% | |
10.0 | 0.0 | |
over 3 years ago | over 2 years ago | |
Zig | C | |
- | GNU General Public License v3.0 or later |
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zig-wasm-test
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Re: Zig, yup Zig is actually among the closest to the design that I was looking for. I did a dive into using it from Wasm (https://github.com/nikki93/zig-wasm-test) including binding to UI like I do for my editor. Ultimately some issues I had were stability (at the time I then updated to a new Zig version and that broke things) and also some specific things like I want field attributes that I can reflect on in static reflection (they do have a proposal for this in their GitHub issues). I do think it's pretty close and viable, totally possible I stuck with it. It's also getting an official C compilation backend which is intetesting.
Azul3D
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
What are some alternatives?
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
g3n - Go 3D Game Engine (http://g3n.rocks)
coc-go - Go language server extension using gopls for coc.nvim.
go-collada - Go package for working with the Collada file format.
go2cpp - A converter from Go to C++
Ebiten - Ebitengine - A dead simple 2D game engine for Go
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
engo - Engo is an open-source 2D game engine written in Go.
asyncrun.vim - :rocket: Run Async Shell Commands in Vim 8.0 / NeoVim and Output to the Quickfix Window !!
GarageEngine - Game engine written in Go (golang).
Oak - A pure Go game engine
go-sdl2 - SDL2 binding for Go