nifskope
npp-papyrus
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nifskope | npp-papyrus | |
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36 | 2 | |
535 | 24 | |
1.3% | - | |
0.0 | 6.9 | |
7 months ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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nifskope
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[FNV] Body Replacer Skin Glitch (Roberts Male Body Mod)
Nifskope can also be useful for viewing your nif files so you don’t have to load the game for each test. You do have to set up the resource directories in settings though.
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🐉⚔️ Craft Your Legend: AI-Powered Weapon Skin Generator Mod Concept for Skyrim - Seeking Your Expert Opinions 🤔💥
Another thing is how textures are handled in the game. Essentially Skyrim models are kept in .nif files, which, as far as I know, is also an engine-specific filetype. Textures are linked to models via setting the path within those .nif files. Nifskope is the tool you're going to want to interface with those files. I'm afraid that's essentially as much as I can tell you regarding this side of modding - as mentioned, never really dealt with it myself.
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some screenshots
Get the morrowind blender plug-in and a compatible version of blender and import the model. I suggest importing a head, helmet or even just the xbase_anim.nif skeleton from the morrowind game files as well so you can compare sizes (if you’re just adding a helm). It took me a bit to make it look good in game. Once you do that and have the plugin enabled, export it as a Morrowind .nif and open it up in Nifskope to make sure the mesh is correctly imported and has textures applied (choose them in Nifskope if they don’t appear). Then you move to the construction kit and add it as a bodypart/armor.
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What is the name of this texture file?
In-game, use More Informative Console to get the name of the object NIF file. Use the Filter in the MO2 Data tab to locate the NIF file in the mod folder. Open the NIF with NifSkope and find the Texture Set definition, which will name the texture files. The MO2 Data tab can also be used to locate those texture files.
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(SSE) How to extract player character or NPC models?
I wish you the best of luck with your ideas, the character meshes are an absolute pain to work with because they're in .nif files, which are a proprietary format. I still haven't quite figured out how to wrangle them myself. But definitely grab Nifskope which can view models. There's also a plugin for Blender that loads in NIF files but it doesn't work with NIF files from Special Edition. So you gotta downgrade them with SSE NIF Optimizer if you want to import them into Blender. I hope this saves you the hours of research I had to do to figure all that out!
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Majestic Mountains with Meshes only
You'll need Nifskope
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NIFskope Version
It's right here https://github.com/niftools/nifskope/releases/tag/nifskope-1.0.22
- I'm trying to install NifSkope
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How to use nifskope without using braincells?
I would try DL again, ( https://github.com/niftools/nifskope/releases ), and just put it on your desktop and play it safe.
- [FO4] [HELP] Textures appear in nifskope and body slide but not in game
npp-papyrus
- Compiling Issues (compiler outputs .pas file instead of .pex)
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mod creation
If creating scripts, I recommend using Notepad++ with blu3mania's papyrus addon (installed via plugin manager) INSTEAD of using the Creation Kit.
What are some alternatives?
PyNifly - Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
nppGitSCM - Notepad++ Git SCM
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
OSA-for-OStim - OSA, the animation framework, is a requirement for OStim, an adult animations mod for Skyrim SE
DepotDownloader - Steam depot downloader utilizing the SteamKit2 library.
NppLspClient - LSP client for Notepad++
blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
PAPER - The PAper Papyrus ExtendeR. Plugin to expose new functions and events to Skyrim's "Papyrus" scripting language.
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
ammo - Almost Manual Mod Organizer - Linux MO for Bethesda Games
retopoflow - A suite of retopology tools for Blender
DialogueMoreNPCInfo - It adds a small Info Window during NPC Dialog that Displays some information about it.