nifskope VS PyNifly

Compare nifskope vs PyNifly and see what are their differences.

PyNifly

Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3. (by BadDogSkyrim)
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nifskope PyNifly
36 26
535 140
1.3% -
0.0 9.0
7 months ago 9 days ago
C++ Python
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nifskope

Posts with mentions or reviews of nifskope. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.
  • [FNV] Body Replacer Skin Glitch (Roberts Male Body Mod)
    1 project | /r/FalloutMods | 6 Jun 2023
    Nifskope can also be useful for viewing your nif files so you don’t have to load the game for each test. You do have to set up the resource directories in settings though.
  • 🐉⚔️ Craft Your Legend: AI-Powered Weapon Skin Generator Mod Concept for Skyrim - Seeking Your Expert Opinions 🤔💥
    2 projects | /r/skyrimmods | 11 May 2023
    Another thing is how textures are handled in the game. Essentially Skyrim models are kept in .nif files, which, as far as I know, is also an engine-specific filetype. Textures are linked to models via setting the path within those .nif files. Nifskope is the tool you're going to want to interface with those files. I'm afraid that's essentially as much as I can tell you regarding this side of modding - as mentioned, never really dealt with it myself.
  • some screenshots
    1 project | /r/Morrowind | 20 Apr 2023
    Get the morrowind blender plug-in and a compatible version of blender and import the model. I suggest importing a head, helmet or even just the xbase_anim.nif skeleton from the morrowind game files as well so you can compare sizes (if you’re just adding a helm). It took me a bit to make it look good in game. Once you do that and have the plugin enabled, export it as a Morrowind .nif and open it up in Nifskope to make sure the mesh is correctly imported and has textures applied (choose them in Nifskope if they don’t appear). Then you move to the construction kit and add it as a bodypart/armor.
  • What is the name of this texture file?
    1 project | /r/skyrimmods | 2 Apr 2023
    In-game, use More Informative Console to get the name of the object NIF file. Use the Filter in the MO2 Data tab to locate the NIF file in the mod folder. Open the NIF with NifSkope and find the Texture Set definition, which will name the texture files. The MO2 Data tab can also be used to locate those texture files.
  • (SSE) How to extract player character or NPC models?
    2 projects | /r/skyrimmods | 30 Mar 2023
    I wish you the best of luck with your ideas, the character meshes are an absolute pain to work with because they're in .nif files, which are a proprietary format. I still haven't quite figured out how to wrangle them myself. But definitely grab Nifskope which can view models. There's also a plugin for Blender that loads in NIF files but it doesn't work with NIF files from Special Edition. So you gotta downgrade them with SSE NIF Optimizer if you want to import them into Blender. I hope this saves you the hours of research I had to do to figure all that out!
  • Majestic Mountains with Meshes only
    1 project | /r/SkyrimModsXbox | 25 Mar 2023
    You'll need Nifskope
  • NIFskope Version
    1 project | /r/oblivionmods | 21 Mar 2023
    It's right here https://github.com/niftools/nifskope/releases/tag/nifskope-1.0.22
  • I'm trying to install NifSkope
    1 project | /r/skyrimmods | 31 Jan 2023
  • How to use nifskope without using braincells?
    1 project | /r/Fallout4Mods | 16 Jan 2023
    I would try DL again, ( https://github.com/niftools/nifskope/releases ), and just put it on your desktop and play it safe.
  • [FO4] [HELP] Textures appear in nifskope and body slide but not in game
    1 project | /r/FalloutMods | 15 Jan 2023

PyNifly

Posts with mentions or reviews of PyNifly. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-11.
  • 3DS Max vs. Blender vs. Maya for creating custom models and animations in Skyrim?
    1 project | /r/skyrimmods | 6 Jul 2023
    https://github.com/BadDogSkyrim/PyNifly/releases AFAIK
  • Help with Khajiit tail disappear ing
    1 project | /r/skyrimmods | 16 Mar 2023
    Not in NIFSkope; you need a real mesh editor like Blender or 3DS, with a plug-in that understands Skyrim NIFs (or something like https://github.com/BadDogSkyrim/PyNifly that can transfer between Blender and NIF). You have to edit the mesh to add the bones that move the mesh, then generate the xml file to control the physics. You can look at some of the SMP jewelry mods to see how it's done.
  • NIF plugins for 3D software - Blender, Maya, 3ds Max
    1 project | /r/skyrimmods | 16 Mar 2023
  • Player and NPC head re-mesh
    1 project | /r/skyrimmods | 28 Jan 2023
    Not sure if this is relevant, but I also prefer using pynifly for .nif import/export.
  • Exporting edited .nif from blender
    2 projects | /r/skyrimmods | 11 Jan 2023
    I personally find PyNifly much easier to use, so I’m more familiar with that.
  • Exporting from Blender3.0 to Nif using NifAddon
    1 project | /r/skyrimmods | 11 Jan 2023
    https://github.com/BadDogSkyrim/PyNifly use this - it is much better - currently using blender 3.1 and it works great. No scaling or rotation issues - faster and simple - exports in LE and SE nifs - Select all your objects ( weapon and blood fx meshes) and export into a new nif - choose a vanilla weapon with a similar profile and save a copy of the nifs to the same folder (1st person and 3rd person meshes) - open both the nif you exported from blender and the vanilla nif you are using as a template simultaneously - copy the BStrishapes from you exported nif into the vanilla nif one at a time and set all your BSshaderproperties and flags up accordingy, using the vanilla nif as an example - once you are happy with the way the new model looks, delete the original weapon and blood fx meshes and save the nif as a new file and name it accordingly - after that, in xedit, find the records in the vanilla game for the weapon you used as an example - right click and copy the record as a new record into a new plugin - give it a new ID - after you tweak the new plugin, save it and give it a unique name and note the ref ID you gave the weapon - activate the plugin and enter the game - open the console after loading and type player.additem (YourRefID) 1 or type help (YourWeaponName) 4 and get the ref ID there and then add it
  • Does Blender No Longer Support NIF Files?
    1 project | /r/skyrimmods | 24 Dec 2022
    PyNifly is probably the easiest for you to use.
  • Skyrim to Blender help!
    1 project | /r/skyrimmods | 10 Oct 2022
    You can use PyNifly to import/export NIFs with Blender. It’s under active development and works with the newest version of Blender too. I find it a lot easier to use than the NifTools plugin.
  • Advice for making modular clothing system
    2 projects | /r/skyrimmods | 29 Sep 2022
    (https://github.com/BadDogSkyrim/PyNifly/releases/tag/V5.10) This is the plugin I was/am using.
  • Blender mesh to Nif file
    1 project | /r/skyrimmods | 27 Sep 2022
    You can get more info on using PyNifly on its wiki here: https://github.com/BadDogSkyrim/PyNifly/wiki

What are some alternatives?

When comparing nifskope and PyNifly you can also consider the following projects:

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.

DepotDownloader - Steam depot downloader utilizing the SteamKit2 library.

CommonLibSSE-NG - This is a reverse engineered library for Skyrim Special Edition and Skyrim VR.

max_nif_plugin - The nif plugin for 3ds max.

modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved

CommonLibSSE - A reverse engineered library for hacking Skyrim Special Edition

retopoflow - A suite of retopology tools for Blender

nifly - C++ NIF library for the Gamebryo/NetImmerse File Format

Inworld-Skyrim-Mod - Source Code of Skyrim's Inworld AI Mod. Contains C++, Papyrus and Typescript code