nexmon
raylib-go
nexmon | raylib-go | |
---|---|---|
8 | 21 | |
2,333 | 1,310 | |
1.0% | - | |
8.5 | 9.1 | |
23 days ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nexmon
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Does pwnagotchi work on zero 2
I was able to get pwnagotchi to work on the pizerow2 with AI mode. I basically used DrSchottky's image, then ran https://github.com/isthisausername2/pwnagotchi_rpi_zero_2_fix, then compiled the nexmon drivers on the device (https://github.com/seemoo-lab/nexmon).
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pwnagotchi scratch install on a Pi Zero 2W - attempt and fail
Now the default drivers for the Zero 2W wifi chip do not support monitor mode, but we can patch them with Nexmon thanks to the efforts of DrSchottky who added support for the pi zero 2w just days ago! His pull request was merged so we can clone the latest version of nexmon and install. So I did.... https://github.com/seemoo-lab/nexmon
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Pwnagotchi on Zero 2
I believe support has been merged into nexmon though - So there's hope for proper support for pwnagotchi to land soon?
- hey i need help with my raspberry pi
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t45$? 582&/
sudo su && apt install git libgmp3-dev gawk qpdf bison flex make autoconf libtool texinfo raspberrypi-kernel-headers && git clone https://github.com/seemoo-lab/nexmon.git && cd /home/pi/nexmon/buildtools/isl-0.10 && ./configure && make && make install && ln -s /usr/local/lib/libisl.so /usr/lib/arm-linux-gnueabihf/libisl.so.10 && cd /home/pi/nexmon/buildtools/mpfr-3.1.4 && autoreconf -f -i && ./configure && make && make install && ln -s /usr/local/lib/libmpfr.so /usr/lib/arm-linux-gnueabihf/libmpfr.so.4
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Monitor mode on Raspberry Pi 0
I used Nexmon to get mine to work.
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Can I use other fruits for pwnagotchi?
so the major reason for the use of raspberry pi is support for seemoo labs(check them out because for wireless security research they do super interesting stuff) nexmon platform. nexmon is a binary firmware patching platform that is aimed at providing patches to allow mobile radio chips to do things the stock firmware does not support, ie it is named for providing monitor mode on a nexus phone.
- Nexmon – Enable WiFi Monitor Mode, Frame Injection and Much More on RaspberryPi
raylib-go
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Raylib is a simple and easy-to-use library to enjoy videogames programming
Raylib is awesome! It reminds me of the old school days of using BlitzBASIC to get things drawn on screen because it's easy and so much fun. This is how programming used to be, no fuss, just easy to use libraries.
I currently use Raylib with Go and the Go bindings[1] to create screensavers for Linux and I'm really happy with the results.
I even use it at work to draw interactive infrastructure diagrams that animate dependencies, allow controlling start-up etc. It's really flexible and simpler than anything else I've found to get stuff on-screen. I love it!
[1]: https://github.com/gen2brain/raylib-go
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Cool projects to learn and contribute?
If games/graphics interests you then this is a cool project and help is needed porting examples to Go. Raylib Go - basically it is a game development framework for Go. There are a whole lot of examples that haven't been added to the Github page here https://github.com/gen2brain/raylib-go/tree/master/examples
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Building Snake Game In Golang: Complete Guide
Well, I haven't used Ebiten much so can't compare however Raylib is super easy to use for both 2D and 3D (as far as I know Ebiten is mainly 2D) and there is a large community as there are Raylib bindings for a lot of languages. The Go bindings are here https://github.com/gen2brain/raylib-go and the Raylib website is here https://www.raylib.com/
- raylib-go - the golang binding of raylib released v.4.5 today
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
However if you can code with Go already then something like Raylib https://github.com/gen2brain/raylib-go
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3d with Ebitengine?
You can do 3D with Go and Raylib quite easily, without a lot of math, not sure you can build a 3D rendering engine with it though https://github.com/gen2brain/raylib-go
- Can Go be used for game development?
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Where to find more information on using languages beside c++?
Unfortunately the biggest problem with Raylib for other languages like Go is just what you are talking about, there is minimal documentation. What I did to learn is to go through the examples on Github here https://github.com/gen2brain/raylib-go/tree/master/examples
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Golang Image Manipulation.
Not sure exactly what you want to do however Raylib offers some image manipulation and is easy to use https://github.com/gen2brain/raylib-go
What are some alternatives?
pwnagotchi - (⌐■_■) - Deep Reinforcement Learning instrumenting bettercap for WiFi pwning.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
cariboulite - CaribouLite turns any 40-pin Raspberry-Pi into a Tx/Rx 6GHz SDR
go-sdl2 - SDL2 binding for Go
gba-remote-play - 📡 Stream Raspberry Pi games to a GBA via Link Cable.
Pixel - A hand-crafted 2D game library in Go
rpi - Microcontroller projects (RPi, Arduino, ATTiny85, ESP, Pico, STM8/32)
g3n - Go 3D Game Engine (http://g3n.rocks)
bcm5719-fw - BCM5719 firmware reimplementation
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
pwnagotchi_rpi_zero_2_fix
Oak - A pure Go game engine