neuralhash-collisions
OpenShadingLanguage
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neuralhash-collisions | OpenShadingLanguage | |
---|---|---|
11 | 8 | |
149 | 2,023 | |
0.7% | 1.8% | |
0.0 | 8.6 | |
over 1 year ago | 12 days ago | |
JavaScript | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
neuralhash-collisions
- Daily General Discussion - October 27, 2022
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Apple’s Plan to Scan Photos in Messages Turns Young People Into Privacy Pawns
Sure. Here's one - https://github.com/roboflow-ai/neuralhash-collisions/tree/main/collisions/ba1d5ae53385e49505200f16
- FBI: California man accessed thousands of iCloud accounts in search for nude photos and videos
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Hacker News top posts: Aug 25, 2021
A catalog of naturally occurring images whose Apple NeuralHash is identical\ (127 comments)
- A catalog of naturally occurring images whose Apple NeuralHash is identical
- Bay Area doctor found with 2k images, videos of child pornography on iCloud
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[P] Run NeuralHash in your browser!
The ImageNet collisions found here can be consistently reproduced in the demo
OpenShadingLanguage
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Node based shader editors are so annoying
Most DCC tools allow you to write shaders using OSL, these are usually used for pattern generation of some type. The node editors are used to wire up layers and the BRDF inputs from these other nodes.
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Update on bevy_blender (releasing v0.2) and inquiry on the interest of a new OSL based render engine
Useful Links: blender_bevy repo OSL repo and front page A nice YouTube video describing OSL
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Vulkan - the wheel of reinvention
You might like something like OSL, which is much more about standardizing light transport in physically plausible ways as the basic idea: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
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Hacker News top posts: Aug 25, 2021
Open Shading Language – Advanced shading language for production GI renderers\ (3 comments)
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Open Shading Language – Advanced shading language for production GI renderers
The language is separate from its implementations.
But as far as the ASF code base: there seems to be CUDA code in here: https://github.com/AcademySoftwareFoundation/OpenShadingLang... - and also using LLVM for x86 doesn't preclude targeting GPUs, either with LLVM or without.
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Amazon announces Open 3D Engine
You mean this: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage? I had never seen this before, it looks like a very basic extension of GLSL, and meant for a more restrictive environment than GLSL and seems to double down on a lot of GLSL's mistakes rather than improve on the language.
What are some alternatives?
videohash - Near Duplicate Video Detection (Perceptual Video Hashing) - Get a 64-bit comparable hash-value for any video.
MaterialX - MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
neural-hash-collider - Preimage attack against NeuralHash 💣
prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
tfjs - A WebGL accelerated JavaScript library for training and deploying ML models.
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
Watusi-for-WhatsApp - Your all-in-one tweak for WhatsApp Messenger!
OpenShadingLang
miller - Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON
AppleNeuralHash2ONNX - Convert Apple NeuralHash model for CSAM Detection to ONNX.
bevy_blender - bevy_blender is a Bevy library that allows you to use assets created in Blender directly from the .blend file