netradiant-custom
The open-source, cross-platform level editor for id Tech based games. (by Garux)
qodot-plugin
(LEGACY) Quake .map support for Godot 3.x (by QodotPlugin)
netradiant-custom | qodot-plugin | |
---|---|---|
3 | 21 | |
281 | 942 | |
- | 0.0% | |
8.8 | 1.3 | |
6 days ago | about 1 year ago | |
C++ | GDScript | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netradiant-custom
Posts with mentions or reviews of netradiant-custom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-28.
-
A cross platform level editor for Quake-engine based games
For tech3 based stuff, maybe try Netradiant (forked from GtkRadiant), or more specifically its fork (!) NetRadiant Custom (https://github.com/Garux/netradiant-custom).
-
Quake 3 mapping
netradiant-custom is even better, I just don't use it because i'm far too accustomed to GtkR.
-
Level creation for quake 2.
I still use GtkRadiant or Netradiant-custom as Trenchbroom is just too different to what I'm used to. With that said TB does show promise.
qodot-plugin
Posts with mentions or reviews of qodot-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-12.
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
-
[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
-
Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
-
People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
-
What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
-
Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
-
not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
-
Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
-
What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
What are some alternatives?
When comparing netradiant-custom and qodot-plugin you can also consider the following projects:
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
quarchitect - Engine-agnostic map parsing and building library for Rust.