netradiant-custom
DarkRadiant
netradiant-custom | DarkRadiant | |
---|---|---|
3 | 2 | |
281 | 144 | |
- | - | |
8.8 | 8.5 | |
6 days ago | 29 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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netradiant-custom
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A cross platform level editor for Quake-engine based games
For tech3 based stuff, maybe try Netradiant (forked from GtkRadiant), or more specifically its fork (!) NetRadiant Custom (https://github.com/Garux/netradiant-custom).
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Quake 3 mapping
netradiant-custom is even better, I just don't use it because i'm far too accustomed to GtkR.
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Level creation for quake 2.
I still use GtkRadiant or Netradiant-custom as Trenchbroom is just too different to what I'm used to. With that said TB does show promise.
DarkRadiant
What are some alternatives?
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x
dhewm3 - dhewm 3 main repository
qodot-plugin - Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin]
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Qodot - Quake .map support for Godot. [Moved to: https://github.com/Shfty/qodot-plugin]
DPP - C++ Discord API Bot Library - D++ is Lightweight and scalable for small and huge bots!
tiled - Flexible level editor
cr - cr.h: A Simple C Hot Reload Header-only Library