nativelib-cli VS godot-facebook

Compare nativelib-cli vs godot-facebook and see what are their differences.

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nativelib-cli godot-facebook
1 2
24 80
- -
1.8 0.0
almost 3 years ago almost 3 years ago
Python Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nativelib-cli

Posts with mentions or reviews of nativelib-cli. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-10.
  • Installed Flurry Analytics but how to get it working?
    3 projects | /r/godot | 10 Feb 2022
    Based on your mention of NativeLib, my guess is that you've installed flurry via the NativeLib Gui or NativeLib CLI. I also suspect that you might be using the flurry plugin, given all of the other information that you mentioned.

godot-facebook

Posts with mentions or reviews of godot-facebook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-15.
  • Framework recommondation for highscore list, game cloud saving and push notifications
    6 projects | /r/godot | 15 Mar 2022
    to make 2) and 3) cross-platform most games use facebook integration. But it doesn't look like the godot addon seems to support cloud saves from what I can see (https://github.com/DrMoriarty/godot-facebook)
  • AdMob alternatives?
    3 projects | /r/godot | 8 May 2021
    I found few more but I have not tried these. FAN - https://github.com/DrMoriarty/godot-facebook Check this link. It has many alternatives like Tapdaq, Adcolony etc. if you scroll down. https://github.com/DrMoriarty?tab=repositories If you need help with Appodeal let me know as I was able to get it to work. Appodeal requires GDPR consent screen. Make sure that you are entering your details correctly when you sign up for AdMob. But alternatives will also be good. Initially it requires time to get the plugins to work. Use FAN (with mediation) if possible. AdMob advantage is that it does not require GDPR consent screen and the plugin is easy to use.

What are some alternatives?

When comparing nativelib-cli and godot-facebook you can also consider the following projects:

godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.

godot-appodeal-android-plugin - Appodeal Android SDK for Godot

godot-facebook-auth - Plugin for authorization with Facebook for Godot Game Engine (iOS)

GodotFAN - Facebook Audience Network Ad module for godot

hexapterygon - A user-friendly all-in-one cross-platform, (uni-curses compatible component, module and uitility) software for orchestrating and debloating your Android devices from unwanted pre-installed crap.

Godot-Android-Text-to-Speech - Godot Android Text to Speech plugin for Godot Engine 3.4 or higher

godot-ios-att - App Tracking Transparency plugin for Godot

Emojis-For-Godot - Addon that allows to use Emojis in your Godot project

Godot-GooglePlay-InApp-Review - Godot Google Play In-App Review plugin for Godot Engine 3.4 or higher

godot-flurry - FlurryAnalytics plugin for Godot Engine (iOS/Android)

GodotFirebase - Implementations of Firebase for Godot using GDScript