naia
Rhai
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naia | Rhai | |
---|---|---|
3 | 27 | |
838 | 3,472 | |
2.6% | 2.9% | |
8.0 | 9.6 | |
2 days ago | 10 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
naia
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Multiplayer Browser Game Development w/Rust?
To add to that, I've played around with Macroquad-based multiplayer (in the browser) a while ago, using Naia for the multiplayer part. There's a Macroquad demo in the Naia repository.
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Looking for help deciding which library to use for networking
naia: a networking library built around the ideas used in Tribes2 networking.
- Whats your favourite open source Rust project that needs more recognition?
Rhai
- RustPython
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Moonbit: The fast, compact and user friendly language for WebAssembly
For that world there is also Rhai (https://github.com/rhaiscript/rhai), TypeScript, Scheme, etc.
Though Moonbit does look nice too.
- Announcing dwarf!
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Embeddable Scripting Language for Embedded Rust
As far as I know there exists rhai scripting lang. You can check it out -> https://github.com/rhaiscript/rhai
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Rhai 1.13.0 released - embedded scripting engine for Rust.
Version 1.13.0 is released to crates.io.
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What's the best way to make a type optionally Sync/Send?
Check out https://github.com/rhaiscript/rhai/blob/main/src/func/native.rs
- RustPython – A Python-3 (CPython >= 3.11.0) Interpreter written in Rust
- Best language to use as a scripting lang for my rust app
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[concept] Modular kernel
The OS would be built in Rust and the module system could be made using ELF executibles (fast, but it could be really hard to implement modules to communicate with the kernel), WASM (can compile from many languages, slower but not too slow, APIs can be simple enough to implement if the correct VM is choses) or even a custom scripting language like rhai (slower, but best way for the implementation [way to connect modules and kernel]).
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Godot game engine now has its own foundation
For sure, that's where something like rhai would shine: https://crates.io/crates/rhai
What are some alternatives?
uniffi-rs - a multi-language bindings generator for rust
dyon - A rusty dynamically typed scripting language
Plume - Federated blogging application, thanks to ActivityPub (now on https://git.joinplu.me/ — this is just a mirror)
rune - Rune is a programming language developed to test ideas for improving security and efficiency.
bevy - A refreshingly simple data-driven game engine built in Rust
hlua - Rust library to interface with Lua
message-io - Fast and easy-to-use event-driven network library.
rune - An embeddable dynamic programming language for Rust.
scryer-prolog - A modern Prolog implementation written mostly in Rust.
RustPython - A Python Interpreter written in Rust
fnm - 🚀 Fast and simple Node.js version manager, built in Rust
Ketos - Lisp dialect scripting and extension language for Rust programs