egui VS swc

Compare egui vs swc and see what are their differences.

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egui swc
3 139
1 29,984
- 0.5%
0.0 9.9
28 days ago 6 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

egui

Posts with mentions or reviews of egui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-18.
  • Why Rust?
    15 projects | news.ycombinator.com | 18 Oct 2022
    Anyone who's interested in the AccessKit integration can play with my work-in-progress branch: https://github.com/mwcampbell/egui/tree/accesskit

    It's currently Windows-only, and I'm working on the big missing feature, which is text editing support.

  • UIs are not pure functions of the model
    5 projects | news.ycombinator.com | 4 Jul 2022
    > A core premise of Cocoa, and MVC in general, is that UIs are a projection of data into a different form of data, specifically bits on a screen.

    This is a tangent, but the implicit assumption that the UI is visual is just begging for a response from an accessibility perspective, so here goes.

    Accessibility is very much an afterthought in native GUIs, not only in Cocoa, but also in Windows with the UI Automation API, and AFAIK with other native accessibility APIs as well. With these APIs, the assistive technology (e.g. screen reader) pulls information from the application (usually via the GUI toolkit), through repeated calls to methods defined by the accessibility API. Often the AT has to do several such calls in a row (and those often translate to multiple IPC round trips, making things slow). And the UI might change between such calls; there's no guaranteed way to get a consistent snapshot of the whole thing, as there is with a visual frame. On the application/toolkit side, these methods may return different responses from one call to the next, and the application or toolkit has to fire the right events when things change.

    The web improves on this, in that accessibility information is conveyed through HTML tags and attributes. And yes, this is included in the output of a React component's render function. So while in practice, implementing accessibility may still be an afterthought, it's not an architectural afterthought as it is in native platforms.

    One of my goals in AccessKit [1] is to work around this shortcoming of native accessibility APIs, particularly for developers of cross-platform non-web GUI toolkits. In AccessKit, the toolkit pushes a full or incremental accessibility tree update to the AccessKit platform adapter, which maintains the full tree in memory and uses that to implement the platform accessibility API. This even works for immediate-mode GUIs, as one can see in my proof-of-concept integration with the Rust egui toolkit [2].

    [1]: https://github.com/AccessKit/accesskit

    [2]: https://github.com/mwcampbell/egui/tree/accesskit

  • Raygui – A simple and easy-to-use immediate-mode GUI library
    6 projects | news.ycombinator.com | 26 Mar 2022
    I can also report some modest progress on my own work on accessibility of immediate-mode GUIs. I have a branch of the Rust egui library [1] that has basic accessibility on Windows using my AccessKit project [2]. I do have a long way to go to make this fully usable and ready to submit upstream, especially when taking non-Windows platforms into account.

    [1]: https://github.com/mwcampbell/egui/tree/accesskit

    [2]: https://github.com/AccessKit/accesskit

swc

Posts with mentions or reviews of swc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-06.
  • Storybook 8 Beta
    4 projects | dev.to | 6 Feb 2024
    First, we switched the default compiler for new projects from Babel to SWC (Speedy Web Compiler). SWC is dramatically faster than Babel and requires zero configuration. We’ll continue to support Babel in any project currently using it.
  • What is JSDoc and why you may not need typescript for your next project?
    8 projects | dev.to | 22 Jan 2024
    SWC
  • Implementing auth flow as fast as possible using NestJS
    5 projects | dev.to | 23 Oct 2023
    As the reference explains “**SWC** (Speedy Web Compiler) is an extensible Rust-based platform that can be used for both compilation and bundling. Using SWC with Nest CLI is a great and simple way to significantly speed up your development process.”
  • Ruby Outperforms C: Breaking the Catch-22
    4 projects | news.ycombinator.com | 9 Sep 2023
    This is specifically about breaking the myth that performing expensive self-contained operations (e.g, parsing GraphQL) in a native extension (C, Rust, etc.) is always faster than the interpreted language.

    The JS ecosystem has the same problem, people think rewriting everything in Rust will be a magic fix. In practice, there's always the problem highlighted in the post (transitioning is expensive, causes optimization bailouts), as well as the cost of actually getting the results back into Node-land. This is why SWC abandoned the JS API for writing plugins - constantly bouncing back and forth while traversing AST nodes was even slower than Babel (e.g https://github.com/swc-project/swc/issues/1392#issuecomment-...)

  • Building a Minimalist Docker Image with Node, TypeScript
    4 projects | dev.to | 5 Sep 2023
    Why Speedy Web Compiler ?
  • TypeScript Is Surprisingly OK for Compilers
    14 projects | news.ycombinator.com | 18 Aug 2023
  • Speedy Web Compiler: Rust-Based Platform for the Web
    1 project | news.ycombinator.com | 10 Aug 2023
  • FTA: Fast TypeScript Analyzer
    3 projects | dev.to | 2 Jul 2023
    FTA is a TypeScript static analysis tool built on the speedy foundations of swc. FTA is fast; capable of analyzing more than 150 files per second on typical hardware, it offers a powerful addition to your code quality toolkit.
  • Show HN: Ezno, a TypeScript checker written in Rust, is now open source
    4 projects | news.ycombinator.com | 7 Jun 2023
    Very cool! I'm curious, is this intended for dev tooling?

    For example, I could see this (or something similar) being useful as the engine for a typescript language server that would be faster than the standard one

    But if it's not aimed at 1:1 with tsc, would it be intended more for something like swc[1]?

    Or what would you expect people to use this for, besides just being a cool project to learn from?

    [1] https://github.com/swc-project/swc

  • TypeScript team released an explorer for performance tuning
    1 project | news.ycombinator.com | 13 May 2023
    This is... good news, but I still cannot fathom using the default Typescript compiler for regular development. Seriously, leave the type-checking to your IDE and CICD chain, and switch to using tsx (https://www.npmjs.com/package/tsx) or swc (https://swc.rs/) and you will _immediately_ notice the difference in speed and productivity.