mui-rff VS bevy

Compare mui-rff vs bevy and see what are their differences.

mui-rff

MUI 5 / Material UI + React Final Form (by lookfirst)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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mui-rff bevy
4 574
476 32,614
- 2.8%
6.9 9.9
11 days ago 4 days ago
TypeScript Rust
MIT License MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mui-rff

Posts with mentions or reviews of mui-rff. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-28.
  • Tremor – The React library to build dashboards fast
    9 projects | news.ycombinator.com | 28 Jul 2023
    Part of the complexity of integrating a form library with a ux library is passing all of the correct properties around between the two. In this case, I wasn't doing that correctly and it resulted in a bug where disabled was not being set correctly. Someone filed a bug. The bug was fixed and a test was written to ensure that this doesn't happen again in the future.

    You can read the history here: https://github.com/lookfirst/mui-rff/issues/455

    If you're working with people who randomly 'forget' things while they are doing development, then I guarantee that you're working with people who also write buggy code.

    I consider buggy code the act of developers writing the code at least 2x instead of 1x. If you or your company is paying someone $X a year to write code once and they are actually writing code more than once, then I would highly suggest you look for new people to work with because that is a terrible return on investment.

    If your developers are writing tests, along with their code, then the code is far more likely to be correct and better thought out and less buggy than code that was just hand tested as they developed it. Speaking of that 2x example, I'd rather pay someone 2x the amount of time to write code, with tests, than the other way around.

  • Node_modules: One character saved 50 GB of disk space
    2 projects | news.ycombinator.com | 30 Sep 2022
    Kind of yes... not all dependencies are direct for the app, a lot are just dev dependencies. Just to get eslint/prettier to warn, auto format and cleanup my code when I save a file, it is 13 direct dev dependencies in my project [0].

    [0] https://github.com/lookfirst/mui-rff/blob/master/package.jso...

  • The burden of an Open Source maintainer
    4 projects | news.ycombinator.com | 10 Jan 2022
    After ~25 years of open source and regretting a lot of my earlier behaviors as a younger human, a couple years ago I created another open source project [0].

    I made a point of setting it up right from the beginning. Easy build system, fully unit tested, code of conduct, automated CLA signing, examples, good documentation and most importantly, I am excessively kind to anyone who comments or gives feedback. This took an inordinate amount of time up front, but was worth it.

    I'd say the result of this is that I've gotten a couple high quality contributions, zero stress and very very little feedback. It has been a pleasure to maintain this project because it causes me no pain at all.

    I'd say that maintaining 200+ projects is just insane really. You've overdone it. It is impossible to do any of them extremely well and of course you're just going to invite 200x more drama. Don't do that.

    [0] https://github.com/lookfirst/mui-rff

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing mui-rff and bevy you can also consider the following projects:

antd - An enterprise-class UI design language and React UI library

Amethyst - Data-oriented and data-driven game engine written in Rust

tremor - React components to build charts and dashboards

Godot - Godot Engine – Multi-platform 2D and 3D game engine

storybook - 📓 The UI component explorer. Develop, document, & test React, Vue, Angular, Web Components, Ember, Svelte & more! [Moved to: https://github.com/storybookjs/storybook]

Fyrox - 3D and 2D game engine written in Rust

storybook - Storybook is a frontend workshop for building UI components and pages in isolation. Made for UI development, testing, and documentation.

piston - A modular game engine written in Rust

ant-design-pro - 👨🏻‍💻👩🏻‍💻 Use Ant Design like a Pro!

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

Primer - The CSS design system that powers GitHub

specs - Specs - Parallel ECS