mp3splt
soloud
mp3splt | soloud | |
---|---|---|
1 | 4 | |
50 | 1,649 | |
- | - | |
0.0 | 0.0 | |
7 months ago | about 1 month ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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mp3splt
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Splitting a file into multiple files
if you are splitting mp3 files then look at tools like https://github.com/mp3splt/mp3splt
soloud
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what annoys you most while using c++?
No, that has indeed solved it for me. But the first time I encountered it, my friend and I spent quite awhile debugging the problem. Almost 2 hours, I believe. We still have an open issue about that one.
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Has anybody gotten the SoLoud audio library working with MSVC 2019?
Hey folks, I've migrated a project from MSVC 2017 to 2019, and for the life of me cannot get SoLoud to run without crashing. Here is a link to a more descriptive description of the problem I'm having. I've stripped my project down to the following, and I'm still getting crashes:
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Cross platform audio frameworks in Cpp?
soloud: https://github.com/jarikomppa/soloud
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How To Make A Sound Library In C Win32 Api
You may have luck looking at soloud's backends for winmm or wasapi
What are some alternatives?
dr_libs - Audio decoding libraries for C/C++, each in a single source file.
miniaudio - Audio playback and capture library written in C, in a single source file.
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
pyaaf2 - Read and write Advanced Authoring Format (AAF) files
libsoundio - C library for cross-platform real-time audio input and output
libnyquist - :microphone: Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
SDL2 - SDL2 bindings to perl
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
cubeb - Cross platform audio library
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games.