morphorm
A UI layout engine written in Rust (by vizia)
backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)
morphorm | backroll-rs | |
---|---|---|
5 | 3 | |
238 | 345 | |
2.1% | 0.0% | |
6.5 | 0.0 | |
about 2 months ago | about 1 year ago | |
Rust | Rust | |
MIT License | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
morphorm
Posts with mentions or reviews of morphorm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-02.
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What’s everyone working on this week (1/2023)?
I started working Rustycan - a small UI framework that focuses on developer ergonomics and uses other frameworks (such as egui/druid/html) for the rendering, except for the layout which I'm planning to use morphorm.
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taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
That said, I'd be interested in migrating towards something closer to the Hierarchy trait that morphorm has pioneered. If this is something that's interesting and important to you could you make an issue?
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Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
jkelleyrtp has been experimenting with other UI layout strategies, including SwiftUI. On my end, I really want to see morphorm support (based on subform): initial experiments are promising, and it's "refreshingly simple".
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Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
backroll-rs
Posts with mentions or reviews of backroll-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
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Choosing a networking library for my game
I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
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Bevy 0.6
I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
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Help wanted with Backroll-rs (new networking library)
Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.
What are some alternatives?
When comparing morphorm and backroll-rs you can also consider the following projects:
rfcs - Suggest changes to Bevy and view accepted designs
ggpo - Good Game, Peace Out Rollback Network SDK
taffy - A high performance rust-powered UI layout library
rapier - 2D and 3D physics engines focused on performance.
stretch - High performance flexbox implementation written in rust
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
Backroll-rs-test - A macroquad sample project that has rollback
bevy-kajiya - A plugin to use the kajiya renderer with bevy
sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]
bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/