mooneye-gb
pandocs
mooneye-gb | pandocs | |
---|---|---|
5 | 7 | |
872 | 1 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | almost 4 years ago | |
Rust | Vue | |
GNU General Public License v3.0 only | Creative Commons Zero v1.0 Universal |
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mooneye-gb
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
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MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
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Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
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jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
pandocs
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GameRoy: a cross platform and highly accurate Game Boy emulator
For Gameboy emulation, one of the most valuable resources are the pandocs: https://gbdev.io/pandocs/
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I finally wrote my first ever emulator (GameBoy)
During the development, these were the main resources I used: * Pan Docs * CPU instruction table * CPU Manual
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Are there guides on how any of the gameboys work (ie how they charge, play games etc) and if not how can I go about learning their structure?
if you just want to learn about how the hardware works, pandocs is the definitive guide to the game boy's hardware, and gbatek helped me a ton when writing my GBA emulator (it also includes some docs on the ds/dsi fwiw)
- A Game Boy Emulator written in Rust
- ¿Les interesaría aprender a programar, emulando un Game Boy?
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[GameBoy] Problem with CD instruction.
Pandocs: https://gbdev.io/pandocs
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Gameboy Graphics Drawing Question
The Ultimate Game Boy Talk has some amazing information in it. In particular, the info on the pixel fifos was brand new to me. You can certainly write an emulator that runs most software without really understanding them, though.
What are some alternatives?
gb-test-roms - Collection of Game Boy test roms.
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
gbit - Game Boy Instruction Tester
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.
GB - Game Boy Assembly Programming
gbemu - A Gameboy emulator in modern C++
cgb-acid2 - 😀 The Acid2 test, now for Game Boy Color! 😀