monks-active-tiles
monks-active-tiles | automated-jb2a-animations | |
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21 | 12 | |
45 | 53 | |
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7.7 | 8.0 | |
28 days ago | 29 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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monks-active-tiles
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Interested in FoundryVTT, but have questions.
4 the module monks active tiles can do that and a lot more.
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Linking to Drive
There is currently a bug regarding this, so you may have to wait for the next release of the module, but it seems to already be fixed.
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Sell me on landing pages. Do players actually use them?
It's very immersing, since it feels like you are one of the adenturers in it's later years reliving everything, that has happened to the group, with mementos (even with some easter eggs place with all over the page with Monk's Active Tile Triggers), but still has some valuable usage in the game session itself.
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[Monk's Active Tile Triggers] - Play a sound when mouse hovers over a tile?
Hi, I've made (with the help of several articles and youtube videos) a fairly simple landing page for my game. https://imgur.com/kHoui1C It uses Monk's Active Tile Triggers to open various things depending of what section is clicked (The map opens a larger map, the character portraits open the actors etc). I can add a 'play sound' action to the tiles so that when they are clicked a sound will play. Is there a way to play a sound when the mouse hovers over the tile?
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Handy 5e Modules List
monks-active-tiles - Add-On Module for Foundry VTT Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can
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Foundry VTT module suggestions?
Monk's Active Tile Triggers v10.11 Bugs URL
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What VTT is best suited for Pathfinder?
Monk's Active Tile Triggers: https://github.com/ironmonk88/monks-active-tiles
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
Monk's Active Tiles. Among many other things it lets you adjust player elevation similar to the Levels module. This is more useful if you won't be layering maps and just want the 2D landscape to have 3D elements (eg. top of a tower or a ledge, bottom of a crevice).
- Whatโs the best way of adding a moveable ship?
- Monk's Active Tile Bug
automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
fvtt-module-trigger-happy - Trigger Happy! FVTT Triggering system
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
foundryvtt-magic-items
macros - FVTT Community Macros - ๐ Contribute macros or download them as a module! ๐
dragonflagon-fvtt - DragonFlagon FoundryVTT Modules
multiface-tiles
R20Converter
roll20-api-scripts - API Scripts created by the community for use in Roll20 VTT. Submit a ticket at roll20.net/help if critical hotfixes are to be requested.
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop