moddio2
titan-reactor
moddio2 | titan-reactor | |
---|---|---|
6 | 6 | |
464 | 40 | |
4.1% | - | |
9.9 | 9.1 | |
6 days ago | 4 months ago | |
JavaScript | TypeScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moddio2
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Ask HN: Who wants to be hired? (March 2024)
Location: The Netherlands
Remote: Yes
Willing to relocate: Yes
Technologies: Three.js, TypeScript, Godot
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: [email protected]
Interests: Computer graphics, 3D Applications, Games, Robotics, Digital twins, Simulations, Tool development, CRUD websites / micro-services in a creative industry (e.g. game community/tool site or multiplayer back-end), UX/UI, FUI Design
Can rapidly learn new technologies. Web, GIS, robotics and game development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/. Currently working on bringing 3D to the Moddio game engine (https://www.modd.io/). Feel free to contact me by email or LinkedIn!
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I'm open-sourcing my game engine
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.
We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io
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Modd.io: HTML5 Multiplayer Game Engine
Modd.io is a low-code game engine where you can play & make games all in a browser. Modd.io supports live collaboration where developers and players can play & edit the game at the same time. One of the engine's key advantages is its ability to rapidly prototype game ideas without being highly technical. For example, here's a video of myself building a MMORPG in 2 hours: https://www.youtube.com/watch?v=GZVsxkALR5U
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Moddio: The multiplayer first game engine
The games are hosted on our bare-metal servers, but you do have the option to self-host games as well. Our engine is open source (https://github.com/moddio/moddio2)
titan-reactor
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Ask HN: Who wants to be hired? (May 2024)
Location: Toronto
Remote: Yes
Willing to relocate: Yes
Technologies: All things web, JS, React, CSS ( it's getting good! ), WASM, Web Workers, Three.JS.
Other things I like: Unreal Engine, FL Studio. I've done a good amount of backend work in the past, but it's been a while.
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
I'm a strong mix of product, development and UX.
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Ask HN: Who wants to be hired? (March 2024)
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
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Ask HN: Looking for a project to volunteer on? (February 2024)
SEEKING VOLUNTEERS: https://www.blacksheepwall.tv
It's a 2.5D Starcraft 1 viewer in TypeScript, Three.JS, GLSL and WASM.
https://github.com/alexpineda/titan-reactor
I will spend this weekend adding issues and cleaning up dev documentation. I still need help with water shader, plugin version and migration handling, and a few other topics.
- Show HN: I developed a 2.5D Starcraft viewer in TypeScript
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Titan Reactor - Year 2
thanks! I notice you code. I'm going to be making some plugin dev tutorials on youtube soon so keep an eye out for that! There is also documentation here https://github.com/imbateam-gg/titan-reactor/blob/dev/CREATING_PLUGINS.md
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Show HN: A WebGL Renderer for Starcraft Broodwar
https://github.com/imbateam-gg/titan-reactor/releases/tag/al...
This was my covid year project. It uses openbw to read the game state and three.js for rendering. I also do some fun 3d map visualization. I'm pretty burnt out on the project now but I hope to keep improving it soon. The next challenge would be to integrate it with ShieldBattery (https://shieldbattery.net/) so if there are any Rust developers looking to help that would be awesome :)
What are some alternatives?
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
react-three-fiber - 🇨🇭 A React renderer for Three.js
rivalis - Simple, secure and fast real-time application development on top of NodeJS
ipyvolume - 3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
ws - Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
composer-suite - A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else.
isaacmg.github.io - Profile
ShieldBattery - The modern way to play StarCraft 1.