moddio2
ws
moddio2 | ws | |
---|---|---|
6 | 27 | |
464 | 21,111 | |
4.1% | 0.8% | |
9.9 | 7.9 | |
5 days ago | 18 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moddio2
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Ask HN: Who wants to be hired? (March 2024)
Location: The Netherlands
Remote: Yes
Willing to relocate: Yes
Technologies: Three.js, TypeScript, Godot
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: [email protected]
Interests: Computer graphics, 3D Applications, Games, Robotics, Digital twins, Simulations, Tool development, CRUD websites / micro-services in a creative industry (e.g. game community/tool site or multiplayer back-end), UX/UI, FUI Design
Can rapidly learn new technologies. Web, GIS, robotics and game development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/. Currently working on bringing 3D to the Moddio game engine (https://www.modd.io/). Feel free to contact me by email or LinkedIn!
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I'm open-sourcing my game engine
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.
We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io
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Modd.io: HTML5 Multiplayer Game Engine
Modd.io is a low-code game engine where you can play & make games all in a browser. Modd.io supports live collaboration where developers and players can play & edit the game at the same time. One of the engine's key advantages is its ability to rapidly prototype game ideas without being highly technical. For example, here's a video of myself building a MMORPG in 2 hours: https://www.youtube.com/watch?v=GZVsxkALR5U
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Moddio: The multiplayer first game engine
The games are hosted on our bare-metal servers, but you do have the option to self-host games as well. Our engine is open source (https://github.com/moddio/moddio2)
ws
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Setting up a WebSocket server in Node.js
Before setting up a WebSocket server in Node.js, we need to install the necessary dependencies. Fortunately, Node.js has a vibrant ecosystem with various WebSocket libraries available. In this article, we will focus on using the popular ws library, which provides a simple and efficient WebSocket implementation for Node.js.
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8 Best WebSocket Libraries For Node
WS has a user base of 17.7 million people and over 20,000 forks. It also has clear and concise documentation, with examples and API references, to help developers understand how to integrate it into their projects.
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WebSockets 101
In order to implement websockets, you can use a nodejs library named ws. It provides a fast and simple way to establish a websocket connection.
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Is there anyway to auto reload the browser page when using express?
Next, you can use a library like chokidar to listen for changes in your source directory. Create a ws server, and whenever a file changes, send a message.
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Is my health check endpoint good enough?
I use redis, sequelize and PG Listen/Notify via Robust Listeners with a websocket server coded in ws
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7 Useful JavaScript Libraries To Build a Real-Time Web App
With over 19k stars on GitHub and about 60 million weekly downloads on npm, ws is one of the most popular open-source libraries for real-time web application development
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Nest JS Websockets - Basics
Nest supports 2 websocket platforms - socket.io and ws. We're going to be using socket.io.
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Render.com and Websocket: Connection randomly being closed after 5-ish minutes?
I'm trying out Render.com as a potential replacement for Heroku to host and run my code, which uses Node, Express, and the ws package to connect a game made on Godot Engine and the webapp, using a Websocket connection. However, when I migrated the code over, I've noticed that the game lasts barely a quarter of the way before the server aborts the Websocket connection for literally no reason. I'm serious, it's what the log says:
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Quick introduction to WebSockets with Node.js
If you want to learn more about WebSockets, check out the official documentation.
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5 enhancements that will boost your Node.js app
Making use of Web Sockets to improve server communication.
What are some alternatives?
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
fastify-websocket - basic websocket support for fastify
rivalis - Simple, secure and fast real-time application development on top of NodeJS
uWebSockets.js - μWebSockets for Node.js back-ends :metal:
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
Socket.io - Realtime application framework (Node.JS server)
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
redux-toolkit - The official, opinionated, batteries-included toolset for efficient Redux development
isaacmg.github.io - Profile
graphql-ws - Coherent, zero-dependency, lazy, simple, GraphQL over WebSocket Protocol compliant server and client.
PokeMMO-Online-Realtime-Multiplayer-Game - 🕹️ A simple realtime Pokémon MMO game build with Phaser 3, Colyseus.io & Webpack 4
Passport - Simple, unobtrusive authentication for Node.js.